493. Adam Turns into the Hulk and Rants about Interruptions

Caution: This blog post contains furious ranting. Sensitive readers, and readers averse to things being smashed, are advised not to continue.

My memories of kindergarten are few and faint, but I have never forgotten its lessons. Kindergarten taught me the importance of picking up after myself—does anybody else remember the clean-up song?—and of occasionally taking breaks. Man, I miss those scheduled naps.

Among other lessons, kindergarten taught me that I shouldn’t interrupt others when they’re speaking. I didn’t practice this lesson very well, and sometimes still don’t, but at least I acknowledged it, even as a kindergartner.

Many people don’t practice this lesson, and some are apparently not even familiar with it. Instead of waiting patiently for others to finish speaking, in the manner of civilized human beings, they interrupt—sometimes with statements that are completely unrelated, proving they weren’t really listening, or simply didn’t care.

An interruption says, implicitly, “Screw whatever you want to say. What have to say is more important, because am more important.”

Interruptions are rude, disrespectful, and inconsiderate. They make me mad. They make me really mad… and bad things…  happen… when… I….

BLOG SMASH!

TIME FOR HULK, BUT ONLY WHEN YOU DONE SPEAKING.

YOU DONE SPEAKING, PUNY BLOG-MAN? HULK NO WANT TO INTERRUPT. YOU DONE? GOOD. IT HULK TURN NOW.

INTERRUPTION IS DOUBLE INSULT. IT SAY, “I DON’T CARE ABOUT YOUR OPINION,” AND ALSO, “YOU SHOULD LISTEN TO MY OPINION.” THESE STATEMENTS, TOGETHER, EQUAL, “I BELIEVE I AM BETTER, OR SMARTER, OR WORTH MORE THAN YOU.”

YOU MAY NOT SAY THESE WORDS, BUT INTERRUPTIONS SAY THEM IMPLICITLY. ACTIONS SPEAK LOUDER THAN WORDS.

IF YOU WANT OTHERS TO LISTEN TO YOU, LISTEN TO OTHERS. DON’T BE HYPOCRITE. DON’T BE RUDE, DISRESPECTFUL, AND ARROGANT.

FURTHERMORE—

Hi there.

WHAT? WHO DARE INTERRUPT HULK?

You have, in a manner of speaking. I’m the part of your mind that stays sane and calm during your rants and rampages as the Hulk. I’m your rational subconscious.

HULK HAVE NO SUBCONSCIOUS. HULK JUST SOUND AND FURY. NOT COMPLICATED.

Hulk is a conflicted, psychologically fascinating individual, but that’s not the point.

Hulk is clearly a complex, sensitive person. Can’t you tell?

I’m interrupting your regularly scheduled rant to remind you of something important.

YOU BETTER HAVE GOOD REASON FOR INTERRUPTING HULK.

You’ve spent a lot of time ranting about things that annoy you, from butchered hymns to Black Friday to noisy people. Has ranting made any difference?

NO. THESE THINGS STILL ENRAGE HULK.

These bad things aren’t likely to change, you know. There will always be awful Internet ads, high prices for coffee drinks, and stinky people. Maybe, instead of ranting, you should practice patience. Set a good example. Be the change you want to see. Words, however loudly they’re spoken, go only so far. As you pointed out, actions speak louder than words.

YOU WERE LISTENING TO HULK.

I was.

GOOD EXAMPLE NOT GUARANTEED TO CHANGE BAD THINGS.

Neither is ranting. It acknowledges problems, but doesn’t fix them. Besides, does the world really need more noise and indignation?

YOU GIVE HULK THINGS TO THINK ABOUT. HULK THINK ABOUT THEM.

Glad to hear it.

ON BITTERSWEET NOTE, HULK BLOG SOON END. NO MORE HULK RANTS. HULK WANT TO THANK EVERYONE FOR READING. AND FOR NOT INTERRUPTING.

HULK OUT!

…Whoa, I spaced out for a minute. Was I talking about something? I feel like I was talking about something. Kindergarten, maybe? I barely remember it. I do miss scheduled naps, though.

484. I ♥ Majora’s Mask: A Halloween Special, Part 2

This post concludes a two-part Halloween special. You can read Part 1 here!

Let’s pick up with the characters.

The characters

As I mentioned in Part 1, the characters in Majora’s Mask are incredibly well-developed, thanks largely to the game’s three-day cycle. Many characters have their own stories that play out over the game’s span. As the player repeats the cycle, she can get to know these characters, and can even help them.

Over the game’s three-day span, the innkeeper waits faithfully for her lost love to return. Her lover hides in shame, unable to break a curse on his body. The circus troupe leader finds out that their event is canceled; unable to face his troupe, he tries to drink away his sorrows. An orphaned rancher loses her younger sister to creatures from the sky. The postman delivers letters to the very end, shaking in terror, unable to break his dedication to deliver the mail come rain or shine—or fiery death.

I could go on, and on, and on. The characters in Majora’s Mask are staggeringly well-developed. Heck, I haven’t even mentioned the mask salesman: the only character who seems to know exactly what’s happening.

mask-salesman

Yeah, he’s creepy. If the player watches the moon crash into the earth, the screen fades to black, only for the salesman to chuckle and ask, “You’ve met with a terrible fate, haven’t you?”

The time travel

Besides the falling moon, the land is afflicted by terrible woes, all caused by an imp wearing a mysterious mask: Majora’s Mask. The swamp reeks of poison. The mountain is caught in a deadly cold snap. Murky water fills the ocean, driving away the fish. An ancient curse fills the valley. Everywhere the player goes, things have gone wrong.

Fear not! This is a Legend of Zelda game! The player can save the day! In addition to resolving the major crises mentioned above, the player can help people on a smaller scale. Remember the characters I mentioned a few paragraphs back? The player can reunite the lovers, comfort the circus troupe leader, protect the rancher’s sister, rescue the postman, and help many more.

Here’s where things get nihilistic.

I’ve discussed the game’s three-day cycle. At some point, the player must rewind time to the dawn of the first day. Guess what happens to the people the player helped? Yep—they are back where they started. Everything resets. Whatever good the player did is undone. The only person to benefit is the player himself, who keeps whatever reward he received for helping others. Those he helped? Nah, they’re screwed.

This Sisyphean cycle reinforces a sense of helplessness. Nothing the player does really matters. Everyone is doomed anyway. Besides, the player can’t help everyone in a single three-day cycle. While she helps certain characters, the others continue to suffer. She can’t help them all.

This hopelessness makes Majora’s Mask a surprisingly dark game, especially for the Legend of Zelda series. It also makes the game’s eventual happy ending all the more cathartic and satisfying.

The unsettling moments

On top of its nihilistic tone, Majora’s Mask offers plenty of creepy moments, and even a few scares. Don’t worry, I won’t spoil them all. I’ll spoil just one.

The cursed valley of Ikana is populated by corpse-like monsters and vengeful spirits… and one little girl. Meet Pamela.

pamela

Adorable, right? Pamela is a sweet girl. She lives with her father, a paranormal researcher, in a cute little house shaped like a music box. It even plays a cheery carnival tune to drive away those pesky undead monsters. How nice!

Then, one day, something goes wrong. Something goes very wrong.

Pamela’s father gets a little too, um, wrapped up in his research. His daughter shuts him in a wardrobe in the basement. Right around this time, Pamela’s music box house stops playing its music. Monsters begin circling her home with slow, lurching steps. She locks the front door. There are monsters outside, and a monster in the basement.

Fortunately for Pamela, this is right when the player arrives to save the day… assuming the player isn’t busy saving the day somewhere else on this particular three-day cycle. (If that’s the case… rest in peace, Pamela.) The player reactivates the music box, drives away the ghouls, and sneaks into the house when Pamela isn’t looking—only to find a monstrous mad scientist in the basement.

The scene itself is pretty scary. When the player looks at it from Pamela’s point of view, it’s much scarier. It’s scariest to realize that she (presumably) dies a horrible death every single time the player spends the three-day cycle helping other characters.

This is the kind of thing that scares me about Majora’s Mask. I don’t find more traditional horror games all that scary. Jump scares? Zombies? Whatever. Majora’s Mask takes a more insidious, Lovecraftian approach, and it scares me more than practically any other game I’ve played.

The humor

Majora’s Mask balances its bleak tone and occasional scares with surprising amounts of heart and humor.

The innkeeper’s grandmother is perfectly sane, but feigns senility in order to avoid eating her granddaughter’s lousy cooking. A cutthroat thief prances daintily instead of walking, even when fleeing the scene of a crime. The local mapmaker, Tingle, is convinced he’s a forest fairy… despite being merely a thirty-five-year-old man wearing red briefs.

tingle

Majora’s Mask is frequently surreal, but not always in spooky ways. Its weird touches are sometimes endearing, even heartwarming, providing comic relief in a story that might otherwise be too dark.

Everything else

There’s so much I haven’t mentioned. This is a game with pirates, spirit foxes, Yorkshire Terriers, aliens, bobblehead cows, and a monstrous mechanical goat. Majora’s Mask is the very best kind of bonkers. It’s also designed with the same brilliance and loving care as the other greatest Legend of Zelda games, despite taking only one year to make.

This follow-up to The Legend of Zelda: Ocarina of Time had to do the impossible: live up to expectations set by a game considered by many, even to this day, the best ever made. Majora’s Mask did the impossible. It’s better than its legendary predecessor.

I consider Ocarina of Time the greater game of the two. It broke new ground. It was amazing first. However, Majora’s Mask is the better game of the two. It’s superior in practically every way.

It’s also pretty freaking scary. Happy Halloween, everybody.

483. I ♥ Majora’s Mask: A Halloween Special, Part 1

Halloween is nearly here. All across the United States of America, pumpkins are carved to look like severed heads. (Halloween is a weird holiday, man.) Horror movies flood theaters and fill bargain bins. ‘Tis the season for scares. Even the US government is participating—this year’s presidential election is positively frightening.

What better time could there be to discuss the scariest game I’ve ever played?

majoras-mask

I’ve wanted to write about this game for a long time—more than a year, in fact—but never found the right opportunity. With this blog ending in a couple of months and Halloween just around the corner, this seemed like the right time. I began writing. When I realized my ramblings were too long for one blog post, I decided to split it in two parts and call it a Halloween special. Every blog needs a holiday special at some point, right?

On the surface, The Legend of Zelda: Majora’s Mask doesn’t look like a scary game. Its visual are bright and colorful. Its world seems like a generic fantasy setting populated by generic video game characters. Heck, the game received the most child-friendly rating from the ESRBEVERYONE. (To be fair, the recent 3DS remake got a slightly higher EVERYONE 10+ rating, which is still pretty mild.) Don’t be fooled. This game is creepy as all heck.

Majora’s Mask is a game in the Legend of Zelda series, which consists mostly of lighthearted, well-crafted adventures. Zelda games are known not only for their legendary (no pun intended, I swear) quality, but also for their humor, charm, and kid-friendly action. Majora’s Mask is different. It has all the charm and humor of other Zelda games, but without their positive tone. Its tone is one of bleak, gnawing nihilism.

Believe it or not, I love this game. I ♥ Majora’s Mask. Can we put that phrase on a bumper sticker? Let’s put it on a bumper sticker.

i-love-majoras-mask

Why do I love this game? Oh, let me count the ways.

The moon

Most Legend of Zelda games follow a predictable formula: an evil sorcerer endangers a damsel, and the hero Link must save the day—generally by going on a quest to obtain the Master Sword, a holy weapon. Various Zelda games play with this formula, but seldom stray from it.

Majora’s Mask completely abandons the formula. It doesn’t task the player with rescuing a princess. Nope. The player must prevent a freakin’ moon from crashing into the land and annihilating literally everything. For reasons never explained, the moon has a face, which is frozen in an expression of rage. It’s a surreal touch, and kinda creepy.

hello-moon

As days pass in the game, the moon draws nearer and nearer the earth. Every time the player looks upward, there it is, a looming reminder that the end is near. Characters in the game react to their inexorable doom with a convincing range of emotional responses: apprehension, denial, panic, grief, resignation, defiance, and getting drunk on milk.

The player has only three days to stop the moon. Fortunately, the player is given the power to rewind time… only to watch the moon fall again, and again, and again. Characters repeat their cycles of grief and panic. And if the player doesn’t travel back in time before the moon hits the earth, well, it ends badly.

game-over-man

I hope you don’t mind watching a celestial body annihilate an entire land and everyone in it. Game over, man.

The masks

As its title suggests, Majora’s Mask makes masks an integral game mechanic. By wearing different masks, the player assumes different forms, each with its own set of powers.

mask-transformations

The plant-like Deku form lets the player glide through the air. The rotund Goron form gives the power to roll around like a runaway tire, and the sleek Zora form zips through water with graceful ease. These mask transformations would be cool as mere game mechanics, but each one also represents a story.

Each mask transforms the player into the likeness of a character who died with regrets. The Deku child became separated from his father and died alone. The Goron died in an unsuccessful attempt to save his people, and the Zora perished trying to save his true love’s unborn children. The player earns each mask by healing its owner’s soul and easing his regret; when the spirit rests in peace, the mask is left behind.

It’s a beautifully macabre twist on a game mechanic that’s already pretty sweet.

Come back on Friday for Part 2 of this Halloween special!

475. Mario Kart and the Art of Not Giving Up

I’m really good at two things. Sure, I have minor gifts such as humor and writing, but they’re hardly worth mentioning. There are only two things in this world at which I’m really gifted.

The first is drinking coffee, in staggering amounts, at fairly high speed, with effortless aplomb. (I’ve had a lot of practice.) My second gift is winning Mario Kart races. Neither of these gifts are useful for professional success or intellectual fulfillment, but I consider them personal triumphs anyway.

Aw yeah.

Mario Kart is a series of racing video games by Nintendo, a company with an important heritage, rich history, and really weird controllers. Each Mario Kart game is packed with humor, color, whimsy, mayhem, and stuff that explodes. (For the record, Mario Kart: Double Dash!! is the best game in the series. Some people say that either Super Mario Kart or Mario Kart 64 is better. Those people are wrong.) I started playing Mario Kart in my teens, and after twelve or thirteen years, I’ve learned a thing or two.

One of the things I’ve learned is the importance of picking up speed. Every kart in the games is valued according to two statistics: speed and acceleration.

There’s technically a third stat, weight, but it’s not all that important.

Going fast is great, sure, but something is guaranteed to bring karts to a full stop. Inexperienced players drive off roads or into obstacles. Even Mario Kart veterans can’t dodge certain hazards. Consider the Red Shell, a projectile weapon that seeks outs other racers. Then there’s the dreaded Blue Shell, an unstoppable missile that wrecks the winning racer within seconds. It really puts the hell in Shell.

This diagram pretty much sums it up. (It comes from a webcomic with a lot of profanity. I guess its creator plays a lot of Mario Kart.)

Sooner or later, every Mario Kart racer ends up in a ditch… or submerged in a glacial ocean, or sinking into glowing lava. (Video games will be video games.) Every racer, no matter how fast, eventually ends up wrecked.

That’s when acceleration comes in handy. It allows players to regain their top speed quickly after obstacles or poor driving slow them down. Depending on the race, a slow kart with good acceleration might have the advantage over a fast kart that takes a long time to get moving.

I think there’s a lesson here. In nearly every day God gives me, I try to do my best. Sometimes I keep it up for days or even weeks at a stretch: making good decisions, working hard, keeping my faith, and being kind. In Mario Kart terms, I maintain a good top speed.

Then, inevitably, I wreck my kart. I make a bad decision, and swerve off the road. Some wrecks aren’t even my fault. The unstoppable Blue Shells of depression, sickness, or bad circumstances bring my kart to a grinding halt.

Aw heckles, I took a wrong turn. It’s going to be a long fall.

I really struggle to get moving again at such times. What good is a high top speed if I’m not even moving? If I’ve lost my momentum, what’s the point? I may as well just sit here. The race is lost. I doubt I can even make second or third place, so I may as well just wait for the next one… but that’s no way to live, is it?

Speed is important, but so is acceleration. It’s important to live well, but also to keep moving after living badly.

Losers sit around moping after wrecking their karts.

Winners keep driving.

473. Adam Turns into the Hulk and Rants about Poor Hygiene

Caution: This blog post contains furious ranting. Sensitive readers, and readers averse to things being smashed, are advised not to continue.

Cleanliness is next to godliness. Well, it isn’t really, but it’s important anyway.

When human beings share the same space, whether a workplace or business or restaurant, a certain level of hygiene is imperative to prevent the spread of sickness. Besides, keeping at least somewhat clean is a sign of self-respect, and also of consideration for others.

That said, why in heaven’s name don’t some people wash their hands after using the bathroom?

Worse are stinky people. If I’ve offended any sensitive ears by saying this, I can only remind them of how badly my nose is offended by people who don’t bathe. Sometimes a little stink is unavoidable, such as after exercising or working hard, especially in hot weather: I understand that. Some people, especially among the elderly, are incontinent: I understand that, too. I work in a nursing home; I’m used to it. Incontinence isn’t a choice.

What bothers me are those who choose to be consistently dirty or smelly due to poor hygiene.

How hard is it to wash one’s hands, and to shower occasionally? Seriously. It… it makes me… angry. It makes me… want… to… to….

BLOG SMASH!

SMASH! CAPS LOCK ACTIVATED!

HULK TRY NOT TO JUDGE OTHERS. HULK KNOW EVERYONE FACES UNIQUE STRUGGLES AND CHALLENGES. THAT OKAY. POOR HYGIENE NOT OKAY. EXCEPT IN CASE OF APOCALYPSE, POOR HYGIENE PRACTICALLY INEXCUSABLE.

NOT WASHING HANDS, ESPECIALLY AFTER USING BATHROOM, SPREAD GERMS AND MAKE PEOPLE SICK. NO JOKE. AT WORST NOT WASHING HANDS MAKE OTHERS SUFFER. AT BEST? EVERYTHING UNWASHED HANDS TOUCH—DOORKNOBS, SHOPPING CARTS, MONEY, OTHER HANDS—COVERED IN BATHROOM GRIME. BATHROOM GRIME IS WORST KIND OF GRIME. HULK NOT WANT TO TOUCH YOUR GRIME.

WASHING HANDS TAKE THIRTY SECONDS. THIRTY SECONDS OF YOUR LIFE NOT MORE VALUABLE THAN HEALTH OF OTHERS. WASH YOUR [HULK EXPLETIVE] HANDS!

NOT BATHING IS JUST AS BAD. ANYONE CAN BATHE. IF YOU LIVE IN MODERN CIVILIZATION AND HAVE WATER, YOU CAN BATHE. IT NOT TAKE HIGHER EDUCATION. IT NOT TAKE MUCH MONEY. IT NOT TAKE CLASS OR SOPHISTICATION. IT TAKE SOAP AND WATER. SIMPLE.

EVEN HULK BATHE, AND HULK BUSY SAVING WORLD ALL THE TIME.

IF YOU NOT BATHE, YOU GET SICK. IS BAD FOR YOU. IS UNPLEASANT FOR OTHERS. BATHING NOT HARD. EVEN HULK BATHE, AND HULK NOT EVEN FIT IN SHOWER.

RESPECT YOURSELF. YOU VALUABLE AND UNIQUE. YOU TOO GOOD FOR NOT BATHING. RESPECT YOURSELF AND RESPECT OTHERS BY NOT STINKING.

HULK ALWAYS PRACTICE WHAT HULK PREACH. HULK SMELL LIKE PEPPERMINT AND SPRING FLOWERS. EVEN GREEN MONSTER HAVE TIME FOR SHOWER AND DEODORANT. HULK MEAN, CLEAN RAGE MACHINE.

BE CLEAN. PLEASE. RESPECT SELF AND OTHERS. WASH.

HULK OUT!

…Whoa, I just—what? Sorry. I slipped into a daze there for a minute. Sorry about that. Wait, why does my room smell like spring flowers and peppermint? Was it the Hulk? Oh, that Hulk. He’s kind of a jerk, but at least he smells nice!

471. TMTF Reviews: Something’s Rotten

An embarrassingly long time ago, I received an invitation from a band called the PDX Broadsides to share my thoughts on their latest album: Something’s Rotten.

somethings-rotten

This happened shortly before I attended a writing conference and then took a vacation. As I traveled, connecting to the Internet only briefly and infrequently, I regrettably let the PDX Broadsides and their invitation slip through the cracks.

Only a few days ago did I finally listen to Something’s Rotten in its entirety. It’s geeky; it’s folksy; it’s definitely an album worth reviewing—and by gosh, I’m going to review it. (Yeah, I know TMTF doesn’t review stuff anymore, but I’ll make an exception for today’s post.) I don’t know the first thing about music, but I am totally a geek, so I consider myself at least slightly qualified to review this album. Besides, my last music review didn’t cause The End of Civilization as We Know It, so what’s the harm in one more?

The PDX Broadsides are an acoustic-folk-geek trio. I wasn’t familiar with them prior to their invitation, and I haven’t the faintest idea why they invited me to share my opinion, but I’m glad they did.

Here we go, with due apologies for the late review.

The PDX Broadsides seem disappointed in me—just look at those disapproving faces. I’M SORRY FOR TAKING SO LONG TO REVIEW YOUR ALBUM. Geez, guys.

Something’s Rotten is an acoustic guitar-driven album of geeky music, with a folksy vibe and plenty of vocal harmonies. This style reminded me repeatedly of Peter, Paul and Mary, whose music I adore. (I’m pretty sure I’m the only person of my generation who listens to Peter, Paul and Mary, so don’t feel bad if you haven’t heard of them.) As a geek who likes folk music, I really dig Something’s Rotten.

The album begins with “The Girl Who Couldn’t Even,” which I can only describe as the ballad of the stereotypical white American young woman. It matches her humorous overreactions to a melody that sounds like something straight out of the Old West. This intersection of tense music to a frivolous subject is pretty funny.

“Something’s Rotten: Hamlet’s Lament” is a musical soliloquy from Shakespeare’s most famous character—and let me tell you, it’s a heck of a lot more amusing than any of the soliloquies the Bard himself wrote for Hamlet. I enjoyed the offhanded way the song’s lyrics reference the events of the play.

“Catatonic” is the sad, slow lament of a fan whose mind goes blank every time she meets her favorite TV actor. I’m guessing this one was written from experience, because its authenticity strikes a chord with me. I’m easily overawed by brilliant creative people. Over the years, I’ve had the privilege of meeting a few of my own creative heroes, and I’ve gone a bit catatonic myself.

“Hey, that’s Grey DeLisle! In person! How exciting! Wait a second. OH GOSH. SHE’S HUGGING ME. PLAY IT COOL, ADAM. PLAY IT COOL.”

“Meant to Be” is a love song, but not a typical one. Love doesn’t just happen. Love takes work. This is a song about rebuilding love. There’s a tired determination in the refrain: “I’ve tried, I’ve tried, I’ve tried.”

By the time I reached “Astronaut’s Hymn,” I was already thinking of Peter, Paul and Mary, but this was the song that really clinched it. This is basically a sadder version of “Leaving on a Jet Plane,” except the singer is leaving on a spaceship instead of an airplane, and may possibly not come home. Heavy stuff.

“Far Away and Distant One” seemed at first like an unremarkable ballad of unrequited love, but after listening carefully to the lyrics, I can’t shake the conviction they must refer to a Dalek—the pepper shaker-shaped death machine from Doctor Who.

How… romantic?

I could be mistaken, but I’m pretty sure lyrics like “you blew my world away” and “you hide behind your armor” are meant literally here, not figuratively. The repeated use of the word exterminated can’t be coincidence!

“The Ultimate Riot” tells, to a tune of almost sickening cheerfulness, the story of a riot started at a convention by a guest speaker who butchered his allusions to geeky media. This was my least favorite song on the album; I found the melody grating.

In spectacularly nerdy fashion, “Nopetopus” alludes to the Internet meme of an octopus fleeing the scene, and praises the example of that cautious creature.

nopetopus

We’ve all found ourselves in awkward social situations. The thought of fleeing like the Nopetopus, “flailing like Kermit the Frog,” is certainly a pleasant one. Equally pleasant are the vocal harmonies toward the end of the song, and its chorus of “nope nope nope.” Even the wary Nopetopus has nothing to fear from this song.

“Something’s Rotten: Ophelia’s Retort” is Ophelia’s response to Hamlet’s earlier lament. It lends a nice bit of continuity to the album, and turns Hamlet’s soliloquy into a duet. The lyrics continue to amuse: Hamlet, who early in Shakespeare’s play is confronted by the ghost of his late father, mourns, “Parental expectations never die.”

“I Ship It” is an overenthusiastic ode to shipping: the tendency of fans to support or wish for romantic relationships between fictional characters (or occasionally actual people). I regard shipping with wary amusement, and this song with the same.

“Eureka!” is a chipper ode to some of the greatest scientific discoveries in history. As with a number of the songs in this album, I’m amused to hear a folksy melody and arrangement matched with something nerdy. In this case, it’s SCIENCE!

Despite some humorous lyrics, “Smile!” makes a serious point. The song is a woman’s annoyed response to a stranger asking her to smile. As well-intentioned as it may seem, asking someone to look happy isn’t courteous. It may be irritating, creepy, or sexist, depending on the situation. A woman who looks unhappy probably isn’t waiting for a Prince Charming to offer flirtatious encouragements. She’s probably, y’know, genuinely unhappy. Her face is her own, and she has a right to whatever expression she chooses. Beneath the humor and upbeat melody of “Smile!” is a serious message, and it’s worth considering.

By contrast, the album’s final song isn’t even slightly serious. “Nathan Fillion (Please Take Off Your Pants)” is exactly what its title suggests: an earnest plea for actor Nathan Fillion to remove his pants and share his manly buttocks with the world. Fillion’s character loses his clothes in a memorable episode of Firefly, exposing his chiseled cheeks, and the writer of this song approves. Can I say this is my favorite song in the album? This is my favorite song in the album. It’s unbelievably catchy, and the absurdity of its premise is glorious. Think about it. Here, in our very universe, a song exists about Nathan Fillion’s bottom. Isn’t that bonkers? Besides, the thought of Mr. Fillion doing a little dance sans trousers is perfectly delightful.

nathan-fillion

This is a photo of Nathan Fillion wearing pants.

As I conclude this music review, I realize my conclusion is exactly the same as in the last oneIf you’re a geek, this album is absolutely worth checking out. If you’re not a geek, don’t feel guilty giving it a miss. It’s steeped in nerd culture, and its jokes and references are bound to go over the heads of listeners not in the know.

For those able to appreciate its geekiness, Something’s Rotten is a clever, well-written album of acoustic folk music. There’s a bit of bawdy humor, especially in that last track, and a few swearwords, but the album is fairly tame. Something’s Rotten is on the short side, but at ten dollars (or thirteen for a physical disc) for thirteen songs, it’s a good value.

Anyone interested in Something’s Rotten can listen to its tracks and/or purchase the album here.

469. Be Wherever You Are

For years and years, I’ve been waiting for something.

Don’t ask me for what, because I have no idea. I can’t shake a subconscious conviction that I’m fighting to get somewhere, somewhere, and I’m not yet there.

Waiting

I’m waiting for… something.

When I was in college, I thought it was a career as an English teacher. After those plans crashed and burned, I assumed it was the publication of my book series. Those plans eventually wound up in the crash-and-burn category along with my ambitions of teaching English. At that point, I was waiting for a better job situation, or for my religious skepticism to go away, or for something beyond the grind of my day-to-day existence.

Waiting some more

Still waiting? Still waiting.

My job situation is much improved, thank God. I’ve come to terms with my decision not to pursue a career in education. I’m resurrecting my failed book series as a project for fun, and have decided not to pursue professional writing… for the moment, at any rate. My faith survives. I’ve faced my doubts, acknowledged them openly, and persisted in spite of them.

I feel fairly stable, settled, and contented, yet can’t shake a vague dissatisfaction. It’s a feeling of waiting for I know not what.

In other news, I’ve been watching a lot of Steven Universe lately.


Steven Universe is a television series about a boy who loves pizza, wears flip-flops, and protects the world from monsters and hostile invaders. He lives in a seaside town with the Crystal Gems: three survivors of an ancient, ill-fated attempt by an intergalactic civilization to conquer Planet Earth. When Steven isn’t helping the Gems clean up the lingering threats of the alien invasion, he’s probably watching cartoons or hanging out at his dad’s car wash.

Steven Universe

“We’re good and evil never beats us. We’ll win the fight and then go out for pizzas!”

Steven Universe is an amazing show. I could spend an entire post explaining why, but I have other things to discuss today, so I’ll keep it fairly short.

Steven Universe balances adventure with slice-of-life stories. It’s infused with magical realism, sincere positivity, and hints of geeky nostalgia. (When Steven is baffled by a VHS tape, his friend explains, “It’s like a DVD shaped like a box.”) An intricate narrative and compelling characterizations slowly emerge from the show’s charm and humor. Steven Universe has a gift for tackling serious subjects (grief! war! trauma!) without ever veering into the extremes of gloominess or false cheeriness. I could say a lot more, but will leave the rest to smarter writers than I.

Oh, and Steven Universe is just fun to watch. I shouldn’t forget to mention that part.

At this point, the show has become one of my all-time favorites. (It probably ties with Gravity Falls as my second-favorite, surpassed only by Avatar: The Last Airbender.) It has been incredibly fun and satisfying to revisit the world of Steven Universe over the past five or six weeks, and the show has often made me think.


Truth and wisdom turn up in unexpected places. There is truth in Batman and Doctor Who, and apparently in Steven Universe. Who knew-niverse?

At one point, Steven finds himself stranded on a deserted island with a pair of acquaintances, Lars and Sadie. Lars, understandably, freaks out. He can’t get cell phone reception. He doesn’t belong on the island. He needs to get home now.

Steven doesn’t panic. Instead, he finds the good in his situation, and asks his companions an important question: “Why don’t you let yourself just be wherever you are?”

Mask Island

I’d vacation there.

It takes a little while (and a chipper musical number) for Lars to realize it, but the island actually ain’t so bad. Being stranded is basically an extended vacation. He might not be in control. He might not be able to move on quite as soon as he wants. However, if he accepts his situation instead of fighting it, he can enjoy it while it lasts—and it doesn’t last forever. In the end, of course, Lars and Sadie and Steven make it safely home.

There’s a lesson there.

Instead of waiting for something to happen, living in faint unease and dissatisfaction… why don’t I just let myself just be wherever I am?

Gritty or Glittery?

In the past few years, we’ve seen a lot of gritty media: books, films, and video games characterized by darkness, angst, violence, and square-jawed men brooding over inner conflicts. From Wolverine to Walter White, we’ve seen plenty of angsty characters on the large and small screens. Books—even young adult literature—feature people killing (and dying!) in all sorts of creative ways. The video game industry continues making games with guns, gore, and roughly one in every five words of dialogue being the f-bomb.

Angst! Darkness! Square jaws!

Angst! Darkness! Square jaws!

Why is gritty media popular? That’s a tough question to answer. I suppose there’s some truth to the darkness and violence in these media, and it resonates with people. We all feel sadness, discouragement, and anger. Some face depression, abuse, self-destructive impulses, or equally “gritty” problems.

Finally, gritty media often seems mature, sophisticated, or “grown-up.” All of this begs the question: Is it?

While gritty media has become more popular in past years, there are still plenty of lighthearted books, films, and video games: “glittery” media, so to speak.

Light! Smiles! Goofy braces!

Light! Smiles! Goofy braces!

Throughout history, comedy has nearly always taken a backseat to tragedy. Shakespeare’s most famous plays are his tragedies; Mark Twain’s cynical Adventures of Huckleberry Finn is celebrated over his cheerfuller books; P.G. Wodehouse’s clever comedies are largely eclipsed by the gloomy writings of his contemporaries. It seems humor and optimism can’t be taken seriously.

While there are certainly good things to say for gritty narratives, I don’t believe grittier is necessarily better. A purpose of art is to reflect or represent truth; the truth is that life isn’t always gloomy. A Farewell to Arms or The Things They Carried may be brilliant depictions of the horrors of war, but peace is no less real than violence. I think it’s absurd to suppose, say, Anne of Green Gables is necessarily an inferior book because it reflects joy and sentiment instead of pain and despair.

In the end, it’s a mistake to judge the quality of a thing by whether it’s gritty or glittery, tragic or comic, cynical or optimistic. That said, I would love to see people take glittery media more seriously. Can we study humorists like P.G. Wodehouse or James Thurber more widely in schools? I’m sure students wouldn’t mind putting down The Lord of the Flies. Can we have fewer gritty superhero movies and have more like Marvel’s quirky Guardians of the Galaxy? We could use a break from gloom and doom.

The world is an awfully dark place, but there’s a little light left. Some stories remember that, and I think they’re worth taking seriously.


This post was originally published on October 24, 2014. TMTF shall return with new posts on Monday, September 5!

462. About Storytelling: Subverting Expectations

Not long ago, I began playing a little game titled Recettear: An Item’s Shop’s Tale, and promptly decided it may be the best thing in the universe.

I exaggerate, but Recettear is delightful all the same. It’s set in a standard fantasy world of monsters, swords, and magic, with one important twist: the player doesn’t control an adventurer. The player controls a shopkeeper: a sweet, chipper girl named Recette who must pay off her absent father’s debts. Recette’s motto: “Capitalism, ho!”

Capitalism, ho!

Capitalism has never been cuter.

Fantasy games have always had shops. They’re a ubiquitous feature in the manner of inns, dungeons, and bosses. Gamers accept them without thinking. Heck, off the top of my head, I can’t think of a single fantasy game that doesn’t have some kind of shop.

Recettear turns the cliché of the fantasy-game shop on its head. This time around, the player isn’t fighting to save the world—he’s fighting to make that next debt payment. A player can’t just waltz into dungeons; she must hire an adventurer to keep her safe while she searches for items to sell. Recettear shows the behind-the-scenes struggles of keeping a fantasy-game shop open for business, providing a twist on a well-worn trope.

Recettear: An Item Shop’s Tale represents a brilliant creative tactic: subverting expectations.

After a certain number of stories, we begin to see patterns. The good guys win. Things end badly for the villain. Depending on the story’s tone, either romance happens, or it doesn’t—either way, we can usually see it coming. If Sean Bean is in a movie, his character probably dies. We expect these things. We figure out that stories usually work a certain way.

It’s neat, then, when stories come along that work differently.

Consider, for example, how Disney’s Frozen handles the love-at-first-sight cliché. In many previous Disney films, the guy and the girl fall in love hilariously fast. I mean, seriously, the prince in Cinderella decides to marry the eponymous heroine before he even knows her name. They dance for one scene, and then he wants to get married. It’s actually kinda creepy.

Love is an open door, I guess

Will you marry me? Oh, and what’s your name?

Frozen is different. (Spoilers ahead, in case anyone cares.) The movie sets up the love-at-first-sight cliché between Princess Anna and her crush, Prince Hans. Shortly after meeting, they decided to get married. I mean, they sing a cute song and everything. When they share the news, however, they’re met with incredulity and derision. “You can’t marry a man you just met,” declares Anna’s sister flatly. Later on in the film, Kristoff reacts in pretty much the same way.

When I watched Frozen, I wasn’t expecting the movie—a Disney movie about princesses, mind you—to mock the love-at-first-sight cliché. But it did. And it was refreshing, funny, and simply delightful to see.

Let’s look at a more literary example: Father Brown, the mystery-solving priest from the stories by G.K. Chesterton. Detectives in fiction are often marked by certain characteristics, which are best exemplified in Sherlock Holmes, the most famous detective of all: intelligence, logic, curiosity, emotional distance, and a strong sense of justice.

Father Brown subverts practically all of these.

Father Brown (alt)

He isn’t your garden-variety sleuth.

He’s a perfect foil to Sherlock Holmes—the Anti-Holmes, if you will. Holmes is tall, thin, emotionless, and just. His brilliance is painfully obvious. By contrast, Father Brown is short, stout, deeply empathetic, and merciful. His intelligence is belied by his humility and simpleminded manner. Holmes solves mysteries by careful reasoning; Father Brown solves them by common sense and an intuitive understanding of human nature. Holmes kills his greatest enemy; Father Brown redeems and befriends his own archnemesis.

Everyone expects Holmes to be brilliant. In a charming subversion, everyone dismisses Father Brown as a superstitious simpleton, which makes it all the more satisfying when he apologetically solves the mystery right under their noses. It’s another terrific subversion of audience expectations, and it makes for great reading.

We’ve all come to expect certain things from fiction. How exciting when fiction gives us things we don’t expect!

456. TMTF’s Top Ten Dragons

A while back, TMTF ran a top ten list of hot guys in fiction—guys who are literally hot, I mean. As I made the list, I was strongly tempted to fill it with fire-breathing dragons. I eventually wrote about other fiery characters, saving the dragons for a future top ten list.

That time has come. Today is a day of dragons.

Well, I won’t let this introduction dragon—sorry; drag on—any longer. There’s no claws, um, cause for further delays. These dragons hail from tails, I mean, tales of all kinds, old and new. (Heck, am I ever ember-rassed—embarrassed, I mean—by these dragon puns. I thought they were clever, but the scales have fallen from my eyes… so to speak.)

Feel the heat, ladies and gentlemen, as TMTF presents…

The TMTF List of Top Ten Dragons!

Be ye warned: Here there be dragons, and also spoilers.

Before we begin, a quick note: I considered including Lewis Carroll’s Jabberwock on this list, but it’s clearly not a dragon. It’s a Jabberwock. There’s a difference… I think.

10. Elliott (Pete’s Dragon)

Elliott

In this classic Disney film, Elliott is the dim-witted but well-meaning protector of Pete, an orphaned boy. Elliott communicates in good-natured grumbles, mumbles, and clicks. He can also turn invisible, which allows him to hide from grownups (and made less work for the film’s animators). Nearly everyone assumes Pete’s dragon is an imaginary friend, but that doesn’t stop him from being a faithful one. A remake of Pete’s Dragon will soon be released, but its oddly furry Elliott won’t replace the lovably derpy original.

9. Trogdor the Burninator (Homestar Runner)

Trogdor the Burninator

Have you ever wanted to draw a dragon? It’s easy! Just follow Strong Bad’s simple, step-by-step instructions—and witness the creation of a beloved Internet icon. Trogdor the Burninator began on a sheet of notebook paper as the letter S, followed by teeth, “spinities,” angry eyebrows, and a beefy arm “for good measure.” This silly sketch quickly spawned a cheesy death metal song and a couple of browser games, and went on to become one of the Internet’s most enduring memes. Strong Bad puts it well: “When the land is in ruin … only one guy will remain. My money’s on Trogdor.”

8. Ran and Shaw (Avatar: The Last Airbender)

Ran and Shaw

There are basically two types of dragons. The Western dragon, rooted in European folklore, is a fierce beast. The Eastern dragon, born of Asian mythologies, is nobler and wiser. These dragons are that second type. Ran and Shaw are godlike creatures who guard the secrets of firebending, an ancient martial art. They are silent and mysterious, helping only those who prove themselves worthy, and adding to the fascinating lore of my all-time favorite show.

7. Mushu (Disney’s Mulan)

Mushu

I just declared Eastern dragons wise and noble, but Mushu is an exception to the rule. This tiny dragon is sent to aid the heroine of Disney’s Mulan by the spirits of her ancestors. (They meant to send a bigger dragon, but Mushu went instead.) This irreverent spitfire is full of bad ideas, but his heart is in the right place. Forget Malificent. In this story of war and loss, Mushu makes us laugh, and earns his place as Disney’s best dragon.

6. Spike (My Little Pony: Friendship Is Magic)

Spike the dragon

This young dragon is a dude in a world of candy-colored ponies, and he knows it. He survives as any self-respecting male does when surrounded by emotional females: he makes sarcastic remarks. Behind the snark is a kid who is in turn earnest, selfish, thoughtful, and insecure. In a couple of unexpectedly deep episodes, Spike comes to terms with his identity: neither a pony nor a typical dragon, belonging to neither group, yet finding acceptance in both. And did I mention his deadpan snark? Spike may not be the most consistent character ever written, but I like him.

5. Eustace Clarence Scrubb (The Voyage of the Dawn Treader)

Eustace the dragon

By the time the Dawn Treader, a ship battered by wind and waves, reaches the safety of a deserted island, Eustace Clarence Scrubb is sick of everything. This ill-tempered brat abandons his fellow passengers and goes for a long walk, which ends with a nap on a dragon’s abandoned treasure. He awakes, in the fine tradition of Gregor Samsa, transformed into a monstrous vermin—a dragon, actually. This outward change is horrifying, but prompts a positive inward transformation. As a dragon, Eustace finds his humanity, and eventually regains his human form in a scene that echoes the redemptive grace of Jesus Christ. Eustace may be only a temporary dragon, but he’s quite a good one.

4. Hungarian Horntail (Harry Potter and the Goblet of Fire)

Hungarian Horntail

In the Harry Potter series, the Hogwarts School for Witchcraft and Wizardry is notable partly for training witches and wizards, but mostly for child endangerment. (A troll and a three-headed dog in the first book alone? Really?!) By the fourth book, Hogwarts has made child endangerment into a formal competition with the Tri-Wizard Tournament, in which teenagers face giant freakin’ dragons. (No wonder Harry Potter is controversial.) The spiked Hungarian Horntail is the deadliest of these, giving Trogdor some serious competition in the “spinities” department. I love how the various species of dragons in the Harry Potter books seem so believable, with different breeds having different countries of origin; the Hungarian Horntail is the coolest by far.

3. The Dragon (Beowulf)

We’re dipping into the classics here with the unnamed dragon from Beowulf, the Old English epic. (I recommend the poem; it’s fairly short, and modern-language translations are surprisingly readable.) After conquering a couple of frightful monsters, Beowulf finally meets his match in this dragon, and dies shortly after killing it. This beast made literary history. According to Wikipedia, it’s an early archetype of the Western dragon, establishing classic traits such as hoarding treasure and breathing fire. John Gardner’s novel Grendel adds its own interpretation of the Beowulf dragon, depicting it as a nihilistic philosopher. Huh.

2. Toothless (How to Train Your Dragon)

Toothless

Toothless is basically my cat, but even more adorable. He can also fly and shoot concentrated blasts of explosive energy, which I’m pretty sure my cat can’t do. In the film How to Train Your Dragon, the Viking lad Hiccup defies his culture by refusing to kill this injured dragon. The dragon, which Hiccup names Toothless, rewards his compassion with fierce loyalty and adorable affection. In the original book, Toothless is actually kind of a jerk; this is a rare case in which the movie is way better than the book. Toothless is cuter than your average dragon, which makes him pretty much perfect.

1. Smaug (The Hobbit)

Smaug [alt]

Yes, Smaug is number one on this list. Of course he is. Inspired by the Beowulf dragon, Smaug is the ultimate example of his kind: cruel, vindictive, petty, vicious, powerful, and scary as all heck. After destroying an entire kingdom, he haunts the land for many long years. The entire story of The Hobbit builds up to Smaug, and it doesn’t end with him: Smaug’s death ignites a battle between three armies, which is interrupted by legions of goblins eager to claim the dragon’s hoard. Even in death, Smaug causes all kinds of horror, and I consider him the greatest dragon ever imagined.

Who is your favorite dragon? Fire away in the comments!