497. TMTF’s Top Ten Posts I’m Glad I Wrote

TMTF is almost done. Today seems like a good day to glance back at some of this blog’s better posts—and to squeeze in one last top ten list, of course. Top tens are my beat!

To paraphrase Strong Bad, “My blog posts are like my childrens. I love them all!”

Wait, no—that’s not right. I love some of my blog posts. Others are frankly pretty bad. Then there are a shining few that have a special place in my heart. These personal posts allowed me to discover something about myself, cope with life’s difficulties, or create something meaningful.

These are the posts I’m glad I wrote.

I’m about to get personal, ladies and gentlemen, as TMTF presents…

The TMTF List of Top Ten Posts I’m Glad I Wrote!

10. Goodbye, Beatrice

I always supposed that at some point I would grow up and stop having crushes on pretty girls, but I never did. (I think I may have I failed the whole growing-up thing.) One or two of my romantic crushes lasted for years and years, gathering many what-ifs and regrets. This post was my attempt to let them go. It was cathartic to write.

Like Dante, I wrote about my crush; unlike Dante, I wrote a quick blog post, not an epic poem of enduring brilliance.

I was reading Dante’s Inferno at the time. Dante’s lifelong crush on Beatrice mirrored my own situation, and I’m really satisfied with how this post tied together our stories.

9. The Infinity Manuscript

Little-known fact: Back in 2012, as my ill-fated novel ground slowly toward publication, I wrote a fantasy novella titled The Infinity Manuscript. (This was years before I knew of Marvel’s upcoming Infinity War movies; I wasn’t trying to steal their title, I swear!) This tale of loss and determination has its fair share of flaws, yet showcased some cool ideas and a plot twist of which I’m quite proud.

The Infinity Manuscript had a desert, maybe? Hey, I wrote it a long time ago!

I haven’t read The Infinity Manuscript in years, but remain fond of it. Who knows? I may resurrect the story someday and write it properly. Even if I don’t, The Infinity Manuscript brought me many hours of writing practice, along with some creative satisfaction.

8. Working on Self-Respect

Writing this post led me to discover an important and practical truth: Self-esteem is a feeling, but self-respect is a choice.

I choose to respect this guy. For some reason.

I have a fairly low opinion of myself. The past four or five years dealt my self-confidence some devastating blows: my career plans failed, my dream project failed, and my faith sometimes seems to be failing. This post reminded me that maintaining a sense of self-worth is not only possible, but worthwhile.

7. Lance Eliot Is Dead

Speaking of my dream project, this is the post in which I announced its failure. I declared Lance Eliot dead. The failure of my debut novel, The Trials of Lance Eliot, took away my incentive to work on its sequels. I was already committed to this blog, trapped in a toxic job situation, and struggling through a darker chapter of my life. I couldn’t keep writing Lance’s story, but felt guilty abandoning it.

It was hard to let this one go.

In the end, I let it go. This post represents one of the best decisions I ever made. Giving up Lance’s story took away a lot of stress and worry… and allowed me, years later, to resurrect it without the baggage of earlier failures. I don’t know whether I’ll ever finish the Lance Eliot saga, but thanks to this post, I’m free to try again from the beginning.

6. Jerks, Trolls and Other Hazards of the Internet

Not many people celebrate Be Nice to Someone on the Internet Day, and with good reason—I made it up on a whim. This annual event, held on March 4, encourages everyone to send an encouraging message to someone on the Internet.

I like to think that all Internet trolls are actually cave trolls with laptops.

An earlier post introduced the concept of Be Nice to Someone on the Internet Day, but this post inaugurated it properly and confirmed March 4 as its official date. Ever since, I’ve promoted and observed the event every year, and plan to continue doing so long after this blog is dust and ashes.

5. Adam’s Story: The Characters

Since resurrecting the Lance Eliot saga, all I’ve accomplished so far is some story planning—but good gosh, after this post, am I ever excited to start writing! Characters are my favorite element of storytelling. Reimagining Lance Eliot and other characters for my story project is easily the most fun I’ve had working on a story in years.

I can’t wait to write about this guy.

This post is extra-special thanks to terrific concept art from Sabina Kipa and JK Riki: artists whose skills were matched by their patience and positivity. When I write, it helps me to visualize scenes and characters, and this post’s character portraits have been helpful as I’ve worked on story planning.

4. An Evil Scientist Explains Band Names

I wanted to put a Geeky Wednesday post on this list, but it was hard to choose just one. For years, Geeky Wednesdays were my way of pointing at cool things and saying, “Look at this thing! Ain’t it cool?” These (typically) shorter, shallower posts bridged the gap between this blog’s “serious” posts on Mondays and Fridays. (I put “serious” in quotes because TMTF was hardly ever serious.)

Doofenshmirtz is my Patronus.

In the end, I chose the very first Geeky Wednesday post. It inaugurated one of this blog’s most enduring features, and I’m glad it did. Besides, Dr. Heinz Doofenshmirtz is probably one of the greatest television characters of all time, and definitely one of the funniest.

3. I Believe

I wrote this post during a particularly rough week last month. A number of unrelated struggles and uncertainties troubled me deeply at the time. Quite by accident, I managed to weave them all together in a post that was not merely coherent, but among the best I have ever written.

This post was far more coherent than it had any right to be.

In the end, by some miracle of God, a post that should have been a train wreck became something structured, meaningful, and deeply cathartic to write. When I finished this post, I felt like a weight had been lifted off my chest. I consider it one of my best. It certainly helped me to write it.

2. Marching Home

This post is a eulogy for my late friend Nick. I was reluctant to put it on this list, fearing the list might cheapen it, but finally decided that it belongs here. This list is for posts I’m glad I wrote. I’m glad I wrote this one.

This scene still brings tears to my eyes.

When Nick passed away last year, I felt emotionally numb. Writing his eulogy helped me come to terms with his death, and allowed me to tell the story of our friendship. I tried to honor Nick’s memory by writing this post. Whether or not I succeeded, writing it helped me to grieve. Healing started here.

1. I Nearly Left My Faith Last Year

This was a surprisingly easy post to write, but hitting the Publish button took some nerve. After struggling with profound religious doubts for more than a year, I finally acknowledged them publicly. I told my story. Whether or not anyone listened, and however they replied, I felt calmer and lighter for telling it.

I haven’t given up yet, and neither has he.

Quite a number of people listened. They replied with compassion and understanding. I felt less alone. Of all the posts on this blog, this is the one I’m gladdest I wrote.

I’m glad I wrote these posts, and do you know what else? I’m glad people read them. Thanks for reading, guys. You are the best thing about this blog.

495. Adam’s Story: The Point of View

For anyone new to Adam’s story, here’s an introduction.

Up to this point, I have spent the Adam’s Story series discussing elements of my story project. Today’s post, the last of the series, is a little different. It discusses not a planned element, but a possible one: a shift in the story’s point of view.

The Lance Eliot saga is framed by another story. A frame story is a narrative that sets the stage for another narrative. It’s a story within a story. (Cue the “BWAH” sound effect from Inception.) The Lance Eliot saga is presented as a manuscript written by Lance himself shortly before his death, and published posthumously. His fantastical adventures are framed by the story of Lance trying feverishly to finish his account of them.

Lance shall remain the author of his own story. What may change—I haven’t quite yet made up my mind—is not who tells the story, but when he tells it.

Shall Lance’s story remain a memoir, or become a journal?

Journals can be a great storytelling device.

In previous versions, Lance’s story was a memoir written entirely during his last days. It occurred to me recently that I might make it a journal kept during his adventures. Instead of writing three novel-length narratives at the end of his life, Lance could spend those final weeks compiling, editing, and organizing notes and journals that he had previously kept throughout his travels.

Changing the point of view offers potential benefits. It might make the story more immediate and immersive. It would no longer be the reminiscences of a man safe in his own home—it would be the writings of a man on a perilous adventure. The reader would be right there with Lance… in theory, anyway.

This change would also explain how Lance remembers word-for-word conversations and other details so perfectly: when he writes them down, the memories are days, not years, old.

On a more pragmatic note, I think it would be easier for me to write Lance’s story as a series of journal entries. It would help keep me immersed in his travels. Besides, keeping a journal, even a journal of fictional events, isn’t that different from blogging. I have a little experience blogging.

I’m attached to the old point of view for the Lance Eliot saga, but intrigued by the possibility of a new one. What do you think?

How do you think Lance should tell his story? Let us know in the comments!

492. About Storytelling: Representation Really Matters

This post is a long one, but I believe it’s much more important than most of this blog’s nonsense, so please bear with me patiently. (This post is also extremely geeky, but that shouldn’t surprise anyone.)

A friend and I recently watched Doctor Strange, the latest in a long line of superhero movies based on Marvel comics. It starred Benedict Cumberbatch, the actor from Sherlock who looks like an otter. Along with some psychedelic visuals—watching certain scenes was like taking drugs without actually, y’know, taking drugs—Mr. Cumberbatch’s performance elevated an otherwise predictable Marvel movie.

Yes, Marvel movies are pretty formulaic at this point. The dialogue is peppered with quips, the villains are generally unimpressive, and the starring heroes are white dudes.

It’s tradition.

Every headlining star in a Marvel movie has been a white man. There are female characters and characters of color, of course, but nearly always in supporting roles. Black Widow (a woman) and Nick Fury (a black man) don’t get their own movies. War Machine and Falcon, both black heroes, are sidekicks to Iron Man and Captain America, both white heroes. Movies starring a black man (Black Panther) and a woman (Captain Marvel) are in development, but after eight years, only white men have starred so far in the films of the Marvel Cinematic Universe.

Maybe I’m looking in the wrong place for diverse representation. Maybe I should look at, say, video games.

I’m pretty sure that each of these famous video game characters is actually the same guy in a different wig.

Maybe not.

I have absolutely nothing against white guys. I am a white guy. Many of my friends are white guys. There is nothing wrong with white guys. However, when white guys become a default template for fictional characters, well, that just ain’t fair.

People like to see themselves represented well in fiction. For example, I’m a Christian, and it really bugs me that Christians are often underrepresented, or represented badly, in popular culture. Joining Christians in that category are… well, lots of people. Women, people of color, various minority groups, and people with certain body types, among others, are often not represented well.

It ain’t fair.

I could yell and shake my fists, but won’t. (I find it doesn’t help.)

Instead, I’ll give a shout out to Marvel Entertainment, whose films I criticized earlier for lacking diversity, because its story doesn’t end there.

Marvel makes TV shows with fairly diverse representation. Luke Cage stars a black man, features a mostly black cast, and offers thoughtful takes on black culture and identity. I didn’t like Jessica Jones, but its depiction of a woman recovering from (maybe literal and definitely metaphorical) rape trauma deserves consideration and respect.

In the meantime, Marvel’s comics are becoming steadily more diverse. I hardly read superhero comics. However, I do occasionally read articles from Evan Narcisse, a journalist who offers brief but fascinating glimpses into contemporary comics.

Well, this is different. I like it.

Mr. Narcisse’s articles inform me that a woman carries Thor’s title at the moment. The current Spider-Man, Miles Morales, is a half-black, half-Hispanic teenager. Iron Man’s successor is a young black woman. Bruce Banner has passed on his Hulk condition to a young Asian-American man.

Marvel is embracing diverse representation, and so are many video games. I can think of at least two games—not indie games, mind you, but triple-A titles—that star Native Americans. More games are getting people of color, and fewer babes in chain-mail bikinis, as playable characters. The latest Tomb Raider games reinvent Lara Croft, perhaps the most egregious sex symbol in the game industry, as a smart, tough woman who actually wears clothes.

Then there’s Overwatch. God bless Overwatch. It’s a multiplayer video game in which colorful characters shoot each other with guns. It also boasts some truly amazing (read: Pixar-level) animations. I’ll never play Overwatch—I don’t care for multiplayer games about shooting people with guns—but I’m glad it exists.

Overwatch has an amazing cast of characters.

The characters in Overwatch represent quite a number of races, nationalities, and body types. As you might expect from a video game, there are a couple of tough-looking white guys and a few slim, curvy white ladies. There’s also a chubby Asian woman, a black Hispanic man, an old Middle Eastern woman, and a brawny Slavic woman, to name a few. (There’s also a gorilla from the moon. How’s that for diversity?)

I will remember the characters in Overwatch long after I’ve forgotten most of the generic white dudes from other video games—and that’s one reason representation really matters. Far from getting in the way of storytelling, representation can actually improve it. Diverse characters bring backgrounds, languages, cultures, and points of view to a story that might otherwise be generic or forgettable.

By the way, I know this is a longer post than usual, so please accept, as a reward for reading this far, this animation of a character from Overwatch booping someone’s nose. It’s barely relevant, but it makes me happy. Here you go.

Boop!

What was I saying? I was distracted by the boop. Ah, yes, I was making the case that diverse representation can actually benefit storytelling.

A lot of people grumble that diverse representation is just “political correctness,” and that it causes harm. Does it?

Believe it or not, there can be harm in diverse representation. It can be done badly. Diversity for its own sake, lacking respectfulness and understanding, is a huge mistake. Not doing can cause less damage than doing badly. It’s wrong to leave a starving man hungry, but it’s worse to feed him poison.

Diverse representation isn’t easy. Like everything else in a good story, it must seem real. It must convince. A storyteller must understand and respect whatever he represents, which is especially hard if it doesn’t represent him.

This brings me to a personal note. It’s easy for me to preach diversity in storytelling without actually practicing it. Up to this point, I haven’t practiced it.

I want to practice it. Instead of merely ranting that contemporary stories aren’t diverse enough, I should tell a story with diversity. Conveniently enough, there’s a story I want to tell.

Anyone who has followed this blog for more than five minutes knows of the Lance Eliot saga, the story I’ve tried for more than a decade to write. Its hero was always a white dude because, y’know, I’m always a white dude.

This time, Lance Eliot isn’t white. He’s Hispanic—Ecuadorian American, to be exact.

lance-square-portrait

The premise of the Lance Eliot saga is that Lance saves another world from destruction. I had always planned for a few other characters to represent other races, but imagined Lance as a white man.

In so doing, I became unintentionally guilty of upholding the white savior narrative, in which a white person rescues a community of non-white people. On the surface, it’s a bit racist. Look a little deeper, and… well, it’s still racist. The narrative is common, however—just look at James Cameron’s Avatar, whose white hero saves an entire society of people of color. (That color is blue, but the narrative is the same.)

I didn’t want Lance Eliot to be another white savior. The world has enough white saviors; Lance can be a coffee-colored one.

I chose to make Lance an Ecuadorian American specifically because of all non-white ethnic groups, I believe it’s the one I can represent most faithfully, respectfully, and convincingly. I grew up in Ecuador; I live in America. Beside, I’m well acquainted with an Ecuadorian American: my aunt, a wonderful lady who not only makes delicious Ecuadorian food, but also watches American football with greater enthusiasm than any of the white people in my family. (My white relatives prefer Latin American soccer, ironically enough.)

Has Lance’s change of ethnicity gotten in the way of the story? Not at all! In fact, I believe it will enrich the story… whenever I get around to writing it. As a character suspended between cultures, Lance now has better reasons for feeling insecure and out of place, and for hiding those feelings behind sharp sarcasm. He can adapt quickly to the fantasy world I will create, because he’ll already have learned to adapt to other cultures. I can relate to Lance more than ever before. My attempt at diverse representation will (probably) help me to write a better story.

People like to see themselves represented well in fiction, but even as a white guy, I’m tired of seeing white guys. I want to see other experiences, cultures, and points of view. There’s a big world out there, and I want to see more of it.

On a related note, Disney’s Moana just hit theaters. It looks rad.

Well, I’m hooked. (Pun intended. I’m so, so sorry.)

I know this post was a long one, and probably not much fun to read. Thanks for reading it anyway. Adam out. Boop!

486. Adam’s Story: The Themes

For anyone new to Adam’s story, here’s an introduction.

Every story means something. Patterns of meaning are called themes, and give stories greater depth and significance. The meaning of a story can be obvious, ambiguous, or deviously difficult to pin down. Heck, some people devote their entire lives to figuring out what stories mean; their profession is known as literary criticism, and it’s often a strange one.

Themes have a way of creeping into stories, insidious and ninja-like, sometimes without the author noticing. As I worked on previous versions of the Lance Eliot saga, I began to see motifs and patterns that I hadn’t planned. I was able to develop only a couple of them. It was too late to explore the rest.

I’m planning to rewrite the Lance Eliot saga from the beginning, which will allow me to explore its ideas more deliberately.

Here are four themes I plan to develop as I rewrite The Trials of Lance Eliot, the first part of my story.

Purpose

Lance Eliot’s journey to the fantastical kingdom of Guardia is apparently a pointless mix-up. He was summoned instead of Lancelot, the legendary knight of Camelot, due to a careless mistake. Now he’s stranded in Guardia, torn between amazement and annoyance, and convinced his journey is meaningless.

Is it?

I preceded an earlier version of the Lance Eliot story with these words from Geoffrey Chaucer: “Alas, why is it common to complain of God or Fortune, who so often deign, hiding their foresight under many a guise, to give us better than we could devise?”

Is there a greater purpose behind Lance’s adventure, or is he struggling against the aimless workings of a blind universe?

Anything out there?

I believe every story means something, but Lance isn’t so sure.

Before his journey to Guardia, Lance studies literary criticism for one of his college courses. He doesn’t take it seriously. Literary criticism appears to invent meaning where there is none. Like the dishonest tailors in “The Emperor’s New Clothes,” it points out things that aren’t really there.

Is anything there? Is there any meaning or purpose in the universe? Lance doesn’t know, and his unexpected adventure sure isn’t helping.

Overcoming self-destructive tendencies

At first, Lance Eliot is not brave, selfless, or virtuous. As a matter of fact, he is cowardly, selfish, and pessimistic. He also has a drinking problem. Lance is a far cry from Lancelot, the pure-hearted hero.

Lance Eliot, our… hero?

Tsurugi is broken. Once a legendary soldier, he is now a war criminal, working for a rogue general as an alternative to execution. Tsurugi seems to have given up on everything: his nation, his future, and his soul.

Paz gave up a quiet life to wander the kingdom as a professional gambler. Her miraculous luck has brought her a lot of money, but luxuries as friends and family are more than she can afford. Paz travels alone, homeless, always on the defensive… and her luck is bound to run out someday.

In their own ways, these unlikely traveling companions have given up on their lives, and given in to self-destructive tendencies. Guardia faces annihilation. If our heroes want to prevent the kingdom’s destruction, they’ll have to start by preventing their own.

Peace

Guardia is a kingdom of glass. It exists in a delicate balance, suspended between two warlike empires, keeping a fragile peace. Its strong navy and military, along with its defensible borders, are all that prevent Guardia from becoming a battleground for its powerful neighbors: a kingdom reduced to blood and ashes.

Paz was named for this peace. She has spent years traveling across Guardia, and doesn’t want to see it trampled by armies. Peace can’t last forever. What will happen when it fails?

Yeah, probably.

Three of the story’s main characters, mentioned above, are searching for a different kind of peace. Lance wants to find meaning or purpose in life. Tsurugi lives in a haze of grief. Paz is restless and unfulfilled. Other characters, whom I won’t mention yet, look for peace in darker places.

If I finish the Lance Eliot saga, perhaps I’ll find a little peace of my own. Here’s hoping.

The Divine Comedy

Around the time I began working on the Lance Eliot saga in earnest, I read Dante’s Divine Comedy for the first time. I couldn’t help but notice some similarities, and decided to make them deliberate.

The first part of my story, The Trials of Lance Eliot, shall roughly parallel Inferno, which chronicles Dante’s journey through hell.

Y’know, Dante doesn’t look very heroic, either.

I hope to hit a lot of the same beats: the dark wood, Beatrice’s early influence, Virgil’s guidance, the final encounter with the Devil, and the escape to safety beneath starry skies. As its title suggests, The Trials of Lance Eliot will put its hapless protagonist through hell.

National Novel Writing Month just started, and while I’m not participating this year, it reminds me of a painful truth: The Lance Eliot saga is going to take a lot of work. Lance won’t be the only one struggling! As long as I’m on the subjects of hell and writing, I’ll conclude with a quote I’ve seen floating around the Internet:

writing-is-like-riding-a-bike

Pretty much.

480. Adam’s Story: The Politics

For anyone new to Adam’s story, here’s an introduction.

I’m tired of real-life politics at the moment, so why don’t we talk about fictional politics instead?

If we have to discuss a bad political situation, let’s at least look at a fictional one.

In previous versions of the Lance Eliot saga, the politics of my imaginary kingdom were simplistic. This time around, I want to craft a more complex political situation for Lance and his companions to navigate.

If this sounds boring, don’t worry! The Lance Eliot saga shan’t be a political thriller, but an adventure story with a sprinkling of political drama. I’m still planning dragons, swordfights, and Other Cool Stuff that I won’t discuss yet; it shan’t all be politics! I just want to create a setting for Lance’s adventures that’s more believable than a generic fairy-tale kingdom.

The Lance Eliot saga takes place mostly on Fyrel, an hourglass-shaped continent in the world of Gea. The northern and southern landmasses are joined at the equator by an isthmus. This strip of land, bordered by ocean on the east and west, is the kingdom of Guardia: a gateway between the northern and southern lands.

I’m working on an updated map for Guardia. For now, here’s the map I used for previous versions of the Lance Eliot story.

Guardia is bordered by two vast empires: Tyria to the north, and Sanguin to the south. These world powers expanded over centuries to completely conquer the northern and southern landmasses. Only the ocean and the little kingdom of Guardia separate them.

For such a small nation, Guardia is remarkably defensible. Its northern border is largely blocked by mountains and dense jungles; the southern border consists mostly of mountains, deserts, and dangerous marshes. The south is also bordered by a narrow strip of territory known as the Noman’s Land: a lawless neutral zone.

Thanks to its place between two empires, Guardia regulates trade and traffic between North and South. Money, goods, merchants, and travelers—all carefully supervised—flow through the kingdom like sand through the neck of an hourglass. Guardia’s economy, built painstakingly over centuries, depends almost entirely on trade.

The healthy economy funds a strong navy and military to protect the kingdom. Guardia exists in a delicate balance, suspended between two warlike empires, trusting neither, but depending on both.

Tyria and Sanguin are both eager to expand, but conquest is earned by war, and Guardia is the only avenue through which war can be fought. As long as it remains free, shielded by its hostile terrain and strong military, Tyria and Sanguin can’t attack each other.* These empires are locked in a cold war. If either declares war on Guardia itself as a prelude to further conquests, the other empire will immediately fight to defend it.

It’s sort of like the Cold War, but without the nukes.

Guardia’s status as a merchant nation, protected by its military and impenetrable borders, are all that prevents a world war.

None of this has anything to do with Lance Eliot. He doesn’t really care—he’s just a college student in a little Indiana town. Guardia’s politics are not his problem. Gea isn’t even his world. His journey to Gea was a mistake: a supernatural screw-up by someone who tried to invoke Lancelot, the hero of Camelot, but got Lance instead.

Lance Eliot was summoned to Guardia on the order of Eisen, a military leader forced into early retirement by Demas, the King. Eisen retreated to the city of Faurum and founded the Guardian Peace Committee. The purpose of this secret society is to maintain Guardia’s independence, preventing war between the North and South.

King Demas has reigned for decades, keeping the peace with both empires, but rumors have reached Eisen that the King is considering a secret deal to surrender Guardia to Tyria in exchange for personal favors. If Tyria annexes Guardia, Sanguin will retaliate, and war will erupt.

If the King is not stopped, Guardia will become a battleground: a land of blood and ashes trampled by armies.

Eisen doesn’t have a lot of resources. The Guardian Peace Committee has only a small military force of its own. (This includes Tsurugi, a disgraced soldier in Eisen’s service.) With few options, Eisen employs the supernatural gifts of a young woman, Maia, to search beyond Gea for someone—anyone—who can help.

Lancelot can help, right? Right?!

Enter Lancelot of Camelot. By all accounts, this legendary knight of Earth possessed both martial prowess and political savvy. If Maia can use her powers to summon Lancelot and break the language barrier, perhaps he can offer Eisen support, or at least some advice.

Of course, Maia makes the mistake of summoning Lance Eliot instead of Lancelot, and the rest is history… or shall be history once I get around to writing it.


*Neither Tyria nor Sanguin can wage war with the other entirely by sea: it’s far too costly to transport entire armies, with provisions and war machines, hundreds of miles in boats. Apart from the dangers of sea travel, any force small enough to travel in ships would be quickly outnumbered in enemy territory, unable to retreat. The only viable strategy for waging war is through Guardia.

474. Adam’s Story: The Lore

For anyone new to Adam’s story, here’s an introduction.

Today we take a look at the lore and mythos underlying my story project. Let’s start at the beginning—the very beginning. There’s a lot of fictional history and made-up legends here, so brace yourself!

Lance Eliot finds himself stranded in the kingdom of Guardia, which lies upon the equator of a world called Gea. The origins of this fantastical place are shrouded in uncertainty. Only legends and fragments of history have survived, preserved in folktales and the sacred writings of the Vigil, Guardia’s predominant religion.

Over time, Lance learns more about the lore and history of Gea. (That’s pronounced “HEY-uh,” by the way.) Its recorded history goes back only centuries; beyond that, only myths and religious accounts remain.

According to the scriptures of the Vigilant religion, there exists a being of infinite wisdom and power known as El. (The Vigil ascribes further titles to him, such as El Enthroned and He Who Is.) El created many worlds in many universes, and Gea was one of these worlds. It doesn’t exist in the same universe as our Earth, but in one connected to it—a sister universe, so to speak.

Looking good, sis!

Gea follows our laws of physics, with the addition of a metaphysical force known as aer. This natural energy pervades everything. (It’s similar to our own concept of qi, and to a lesser extent of magic; Lance speculates these may represent a distorted understanding of aer.) Gifted individuals known as aerists can channel aer to perform supernatural feats. These include sending or summoning objects—or people, as Lance learns the hard way—from one universe to another.

The people of Gea are not indigenous to it, or even to its universe! An ancient event known as the World-storm transported thousands of people to Gea from past ages of Earth. (This might accounts for some of the missing people across our own history.) These interplanetary castaways were the ancestors of Gea’s people, and gleams of our own cultures and languages can still be seen in theirs.

The cause of the World-storm is not known. The Vigil claims it was a miracle by which El brought new life to Gea. Secular scholars theorize irregular movements of aer or cosmic rifts between universes. Whatever its cause, the World-storm left Gea with a faint connection to Earth, to which we, here on Earth, remain mostly oblivious. However, some of Gea’s realities are echoed in the mythologies of Earth, such as dragons and other monsters.

Here there be dragons.

The writings of the Vigilant religion, known collectively as the Book of El, yield no further insight on the creation of Gea or the cause of the World-storm; after these early chapters, its history leaps forward centuries to the founding of the kingdom of Guardia, whose history is mostly corroborated by other texts. The only clues about the intervening dark ages come from myths and legends of dubious historical accuracy.

An ancient myth claims Gea, among all other worlds, was created for a unique purpose: Gea is a divinely-appointed vessel, a cosmic container for… something.

Over centuries, many questioned the nature of that which is allegedly hidden deep within Gea. Poets, prophets, and philosophers speculated, but to no avail. Some claimed Gea contains a treasure of immeasurable worth, or a cache of heavenly wisdom. Others, less optimistic, believed Gea is not a vessel for treasure, but a prison for some powerful demon or devastating catastrophe. Theories abound, but there are no answers.

Other myths tell stories of the dark ages of Gea, filling its blank pages with legends and fairy tales. One such myth claims that a race of celestial creatures ruled Gea long before the World-storm brought human beings to the planet. Ruins dot the landscape of Guardia, predating the World-storm, but nobody is sure of their origin.

Who built these? I didn’t build these. Did you build these?

The Vigil emphasizes the importance of guarding Gea, especially Guardia, from harm, hence the religion’s name. According to the Vigil, El entrusted the kingdom to the gods or archangels known as the Twelve Seraphs. These divine servants are honored in Guardia with shrines and festivals; each Seraph is considered the patron of specific groups, in the manner of patron saints here on Earth.

Guardian folk tales often represent the Twelve Seraphs and their dealings with mortals. Of particular interest to Lance are the stories of Dove Thistle-head, a folk hero who supposedly planted gardens and groves all over Guardia, and outsmarted even the Seraphs in her quest to help Guardia’s people.

Lance is skeptical of Guardia’s myths and religious writings, but remains interested in them. Who knows? There might be some truth in them somewhere. In the end, it hardly matters—Lance has bigger things to worry about!

470. Adam’s Story: The Characters

For anyone new to Adam’s story, here’s an introduction.

Here’s a look at the five most important characters in my story project, with GLORIOUS CONCEPT ART by the talented Sabina K! (There’s also a bonus picture from JK Riki!) I’ve been excited for this post for a really long time, and today is the day I finally get to share it with you. Here we go!

Lance (TMTF version)

Lance Santiago Eliot is a college student in the little town of Crossroads, Indiana. His plans to go home for Christmas are rudely interrupted by a journey to a strange new place: the kingdom of Guardia, a land of magic and monsters, teetering on the brink of war. Lance isn’t exactly pleased by this unexpected adventure. He isn’t a hero. He’s a timid guy who hates shaving, plays video games, and loves coffee—a beverage that doesn’t seem to exist in this other universe. The sooner he can go home, the better… but getting home might be harder than he expects.

Fun fact: Lance Eliot is Ecuadorian American, and fluent in both English and Spanish. He uses Spanish mostly for cursing, though.

Eisen (TMTF version)

To all appearances, Eisen is a former military leader living out his retirement in the luxurious heights of Faurum, the Golden City of Guardia. Lance knows better: Eisen is actually the Chairman of the Guardian Peace Committee, a group plotting the overthrow of Guardia’s king. Eisen claims it’s the only way to prevent all-out war, but Lance isn’t convinced. After all, Eisen gave the order that brought Lance to Guardia, so Lance has a hard time trusting him. Eisen prides himself on his neat appearance, dressing in the old-fashioned suits and uniforms of his military days despite the warm climate. Although he smiles constantly, he seems more polite than sincere.

Fun fact: Eisen always wears dark glasses, even indoors. He claims they prevent his chronic headaches. They give him a slightly sinister appearance.

Note for veteran readers: Eisen replaces the Kana character from previous versions of Lance Eliot’s story.

Maia (TMTF version)

Maia is an aerist: a person born with the ability to channel aer, a cosmic energy Lance defines as “basically magic.” Maia is technically an aerist in training, but she’s getting there, really! She’s already mastered Linguamancy, the discipline of tongues, and she’s working really hard on Vocomancy, the discipline of summoning. I mean, she summoned Lance to Guardia all the way from Crossroads, Indiana! (She was actually under orders to summon Lancelot, the legendary knight of Camelot, but got Lance Eliot instead. Whoops!) Maia is upbeat, friendly, and easily excited, but seems to have a hard time taking anything seriously.

Fun fact: Despite her childlike personality, Maia is exceptionally intelligent and well-read. Her interests range from contemporary fashion to ancient lore and history.

Tsurugi (TMTF version)

When Lance leaves Faurum, Tsurugi accompanies him as an escort. Lance is both intrigued and irritated by this silent soldier. What mysteries lie behind that blank face and those shifty eyes? Lance’s speculations are soon interrupted by ugly facts: Tsurugi is a war criminal working for Eisen as an alternative to execution. Tsurugi seems tired, even broken, yet hasn’t lost his edge—his military prowess is legendary. Lance suspects there’s more to his story, but Tsurugi isn’t talking.

Fun fact: Tsurugi wears a military uniform with one unusual addition: a red bandana, which he often wears around his face. The bright color is very poor camouflage for a soldier, but Lance knows better than to question it.

Paz (TMTF version)

Paz is a professional gambler, and she’s eerily good at it. She travels alone, making money in pubs and saloons all over Guardia, and hitting the road before anyone can ask too many questions. When asked why she never seems to lose, she insists she’s “just lucky.” Experience has taught Paz to act tough around strangers. In good company, however, she’s friendly and kindhearted. Paz has mastered many survival skills, including self-defense, but doesn’t have much schooling. After all, if you’re lucky enough to profit from every hand of cards and roll of the dice, do you really need a formal education?

Fun fact: Paz has picked up all kinds of hobbies to keep herself entertained on her solitary travels. In addition to cards for solitaire, she always has a book or two in her pack; when she finishes one book, she trades it for another in the next town she visits. Paz also carves trinkets and figurines out of wood. Since wood is neither expensive nor hard to find, woodcarving is the perfect hobby for a traveler!

Note for veteran readers: Paz replaces the Regis character from previous versions of Lance Eliot’s story.

Courtesy of JK Riki, here’s a bonus picture of Paz:

Paz alt (TMTF version)

That’s all for today! My next post in this series may cover the story’s lore or geography, or maybe some of its less important characters. I’ll work on it.

Thanks for reading!

(Before concluding, I want to thank Sabina and JK once again for their time, patience, and amazing talent. Working with each of you was a pleasure and a privilege. Thank you!)

462. About Storytelling: Subverting Expectations

Not long ago, I began playing a little game titled Recettear: An Item’s Shop’s Tale, and promptly decided it may be the best thing in the universe.

I exaggerate, but Recettear is delightful all the same. It’s set in a standard fantasy world of monsters, swords, and magic, with one important twist: the player doesn’t control an adventurer. The player controls a shopkeeper: a sweet, chipper girl named Recette who must pay off her absent father’s debts. Recette’s motto: “Capitalism, ho!”

Capitalism, ho!

Capitalism has never been cuter.

Fantasy games have always had shops. They’re a ubiquitous feature in the manner of inns, dungeons, and bosses. Gamers accept them without thinking. Heck, off the top of my head, I can’t think of a single fantasy game that doesn’t have some kind of shop.

Recettear turns the cliché of the fantasy-game shop on its head. This time around, the player isn’t fighting to save the world—he’s fighting to make that next debt payment. A player can’t just waltz into dungeons; she must hire an adventurer to keep her safe while she searches for items to sell. Recettear shows the behind-the-scenes struggles of keeping a fantasy-game shop open for business, providing a twist on a well-worn trope.

Recettear: An Item Shop’s Tale represents a brilliant creative tactic: subverting expectations.

After a certain number of stories, we begin to see patterns. The good guys win. Things end badly for the villain. Depending on the story’s tone, either romance happens, or it doesn’t—either way, we can usually see it coming. If Sean Bean is in a movie, his character probably dies. We expect these things. We figure out that stories usually work a certain way.

It’s neat, then, when stories come along that work differently.

Consider, for example, how Disney’s Frozen handles the love-at-first-sight cliché. In many previous Disney films, the guy and the girl fall in love hilariously fast. I mean, seriously, the prince in Cinderella decides to marry the eponymous heroine before he even knows her name. They dance for one scene, and then he wants to get married. It’s actually kinda creepy.

Love is an open door, I guess

Will you marry me? Oh, and what’s your name?

Frozen is different. (Spoilers ahead, in case anyone cares.) The movie sets up the love-at-first-sight cliché between Princess Anna and her crush, Prince Hans. Shortly after meeting, they decided to get married. I mean, they sing a cute song and everything. When they share the news, however, they’re met with incredulity and derision. “You can’t marry a man you just met,” declares Anna’s sister flatly. Later on in the film, Kristoff reacts in pretty much the same way.

When I watched Frozen, I wasn’t expecting the movie—a Disney movie about princesses, mind you—to mock the love-at-first-sight cliché. But it did. And it was refreshing, funny, and simply delightful to see.

Let’s look at a more literary example: Father Brown, the mystery-solving priest from the stories by G.K. Chesterton. Detectives in fiction are often marked by certain characteristics, which are best exemplified in Sherlock Holmes, the most famous detective of all: intelligence, logic, curiosity, emotional distance, and a strong sense of justice.

Father Brown subverts practically all of these.

Father Brown (alt)

He isn’t your garden-variety sleuth.

He’s a perfect foil to Sherlock Holmes—the Anti-Holmes, if you will. Holmes is tall, thin, emotionless, and just. His brilliance is painfully obvious. By contrast, Father Brown is short, stout, deeply empathetic, and merciful. His intelligence is belied by his humility and simpleminded manner. Holmes solves mysteries by careful reasoning; Father Brown solves them by common sense and an intuitive understanding of human nature. Holmes kills his greatest enemy; Father Brown redeems and befriends his own archnemesis.

Everyone expects Holmes to be brilliant. In a charming subversion, everyone dismisses Father Brown as a superstitious simpleton, which makes it all the more satisfying when he apologetically solves the mystery right under their noses. It’s another terrific subversion of audience expectations, and it makes for great reading.

We’ve all come to expect certain things from fiction. How exciting when fiction gives us things we don’t expect!

Stupid, Stupid Rat Creatures

Stupid, Stupid Rat Creatures

The panels above mark the exact moment at which I fell in love with Bone, the epic comic book series by Jeff Smith. I could provide story context, but really, none is needed. Stupid, stupid rat creatures.

As an artistic medium, comics face unique challenges, such as depicting action and movement in a limited number of small, silent, static panels. I’m sometimes amazed by the ingenious ways artists bring their comic panels to life, and have noticed a number of visual tricks and techniques used to tell stories in comics.

Absurd sound effects are one way, of course. Others include filter effects, blurred backgrounds, and squashing or stretching to represent movement. In Japanese comics (and animation), symbolic shorthand is common: for example, an oversized bead of sweat to represent anxiety or a throbbing vein to represent anger.

Manga iconography

Manga iconography is a visual shorthand for character emotion.

A thing that delights me in the Bone panels above is how economically the artist tells the story. Several actions must occur between the first and second panels, yet the artist doesn’t bore the reader with them. He sets up the joke and then immediately provides the punchline, assuming the reader is clever enough to infer what occurred between panels without having to be shown. It’s quick, efficient storytelling, and I really dig it.

Bone is an incredible comic series. There’s nothing else quite like it: an unlikely blend of The Lord of the Rings with the Pogo comic strip. It’s at once dark and lighthearted, serious and cartoony, and above all, quirky. There are bloodthirsty rat-monsters in one scene, and jokes about Moby-Dick in the next. Heck, one scene even pits the rat creatures against Melville’s novel. (The rat creatures lose.)

Moby Dick Vs. the Rat Creatures

I adore the rat creatures’ expressions in the third panel.

Jeff Smith self-published the first issues of Bone in the early nineties, helping kick start the indie comics movement, and eventually winning boatloads of awards. I was introduced to the series by the same kindly relative who occasionally sends me random books and comics. (I aspire to be that kind of person.)

I began reading Bone a year or so ago—at this point, I own the entire series—but had to set it aside halfway through due to busyness. At the moment, my reading list is dominated by background reading for my book project, but someday I’ll revisit Bone and read it from start to finish, stupid rat creatures and all.

445. How Much Should I Talk about My Book?

All right, guys. Serious question.

How much should I talk about my book project, the Lance Eliot saga, on this blog?

As TMTF staggers ponderously toward its imminent demise, I’m wondering how to fill its final fifty-something posts. I’m also thinking a lot about the changes I plan to make to Lance Eliot’s story. Should these musings intersect? Should I start sharing some of my plans for the Lance Eliot saga—no major spoilers, mind you, just basic stuff—on this blog?

I’m excited about my book project, and eager to share some of my early ideas. I would appreciate feedback, too. As Neil Gaiman observed, “writing is, like death, a lonely business.” Community is important for creativity. I could use the suggestions, ideas, and enthusiasm of my readers.

Writing is hard

A writer needs all the help he can get.

Another potential benefit of writing about the Lance Eliot saga is the possibility of raising interest in, and awareness for, the project. It would also give me a smoother segue from writing a blog about nothing in particular to writing a book.

However—and this is an important “However,” spoken in a deep voice and with a concerned expression—I don’t want to annoy or alienate any of my readers by talking too much about my writing plans. People read this blog, I assume, for… whatever it is that happens here. (Heck if I know.) Most readers don’t come here to read about unrelated projects.

I don’t want readers who enjoy TMTF for what it is to be disappointed by repeated discussions of a completely separate project. I don’t want anyone to feel that TMTF has become a blog “just for that book project,” especially since there is only a limited number of posts left.

If I wrote about my plans for the Lance Eliot saga, new posts might offer character profiles, an updated geopolitical situation for my imaginary world, stories from its lore, thematic elements, and maybe more.

I’m not sure what to do, so I’m leaving this one to you. What are your thoughts? What would you like to see from this blog? Should I share early ideas from the Lance Eliot saga? Should I stick to… um… whatever this blog is already? At this point, TMTF exists largely because of its readers. (I care about you, believe it or not.)

Should I write occasional posts about my book project, or stick to this blog’s usual topics? Let us know in the comments, or send me a note on social media!