163. Jerks, Trolls and Other Hazards of the Internet

The Internet is not a friendly place.

Penny Arcade, a popular webcomic, proposed the following theory: Normal Person + Anonymity + Audience = Total Jerk. (The original theory used a stronger word than Jerk, but I altered it because my mother reads this blog.) Secure in their anonymity, quite a number of ordinary people become insufferable gits on the Internet.

This high population of total jerks defaces the Internet with hatred, strife and bad grammar. Vicious arguments, packed with swearwords and poor spelling, are everywhere.

The Internet has issues, to put it politely. You can hardly swing a USB cable without hitting a hacker, a stalker or a Twilight fanatic. The infamous law known as Rule 34 makes the following proposition: If a thing exists, there is a pornographic depiction of it on the Internet.

Then there are the trolls.

Troll

This troll and the monster in Jabba the Hutt’s basement must be distant cousins or something.

I’m not talking about the monsters who live under bridges and wander into the bathrooms at Hogwarts. No, I’m talking about a different kind of monster: people who amuse themselves by making deliberately offensive or provocative statements.

Trolling can be in good fun, but it can also be horribly cruel. In an article I once read, an anonymous troll admitted to leaving a mocking comment on the Facebook profile of a girl who had recently committed suicide.

Yes, the Internet can be an awful place.

Let’s make it a better one.

You see, March 4 is Be Nice to Someone on the Internet Day. Think of the holiday as a celebration of kindness. If that’s too sappy for you, think of it as a defiant, quixotic stand against the senseless cruelties running rampant across the Internet.

The milk of human kindness hasn’t soured and turned to yogurt quite yet, and on March 4 we’re going to prove it.

On Monday, March 4, go to someone’s Facebook profile, blog page, YouTube channel, deviantART page, Twitter profile or Tumblr account and leave a sincere, encouraging comment. Find someone whom you appreciate—whether an artist, a musician, a blogger, a friend or a total stranger—and let that person know he or she is appreciated.

Years ago, my life was brightened by a slip of paper: a random note of appreciation. It must have taken five minutes to write. I kept it for years. A sincere, thoughtful word of encouragement can brighten someone’s day. It can even change someone’s life.

If you feel inspired, take a minute sometime before March 4 to spread the word about Be Nice to Someone on the Internet Day. You’re welcome to share this blog post, and you’re also welcome not to share it. Just tell people to go be nice to someone on the Internet. Write your own blog post. In your own creative, unique, wonderful way, do something to make the Internet a better, nicer, kinder place.

On Monday, March 4, let’s make the Internet awesome.

141. Let’s Make Better Christian Video Games

It’s a bitter truth, but we must face it bravely.

Christian video games stink.

Almost without exception, Christian video games are cheap knockoffs of mainstream video games. Christians have made superb contributions to practically every other medium in the world—art, music, literature, film—but not video games.

Why is this?

Well, there are lots of reasons. Video games require money to make, and Christians are a minority demographic in the video game industry. It’s more profitable to make games for larger audiences. More to the point, most Christian video games seem to be made by developers with good intentions, microscopic budgets and practically no experience. The fact that Christian video games tend to be derivative, preachy and poorly designed doesn’t help.

Perhaps the greatest problem is that Christian game developers often focus too much on the message of the games. (This may sound blasphemous, but please hear me out.) Other media can focus primarily on message and succeed, but video games are different.

Video games are built upon gameplay, the way a player interacts with the game. Elements like story, theme and message are secondary. The Mario games, which are amazing, feature the same story over and over again: rescue the princess from the bad guy. Many excellent games have no message—they’re simply entertaining. Even games like Portal and Bioshock with clever plots, deep themes and well-developed characters work only because they are fun to play. For a video game to have a compelling message, it must first have good gameplay.

That’s where Christian video games seem to fail. No matter how good their messages, these games are too flawed for any gamer to care. A video game must succeed as a video game before it can succeed as anything else.

How can we fix Christian video games? Listen up, Christian video game developers. (You all read this blog, right?) I’ve got some suggestions for you.

Focus on gameplay. Don’t preach. Let the game captivate the player with its excellence before introducing profound messages. Put together an adequate budget before starting development. Work with experienced developers. Did I already advise you not to preach? Borrow—but don’t steal—elements from other games. Get lots of feedback. Market your game cleverly and extensively to both Christian and mainstream demographics.

You still need ideas? All right, here are a few concepts for Christian video games that might actually be worth playing. When you make one of these games, just list me in the credits as Creative Consultant.

Underground

Genres: action-adventure, open world, stealth

Influences: Assassin’s Creed series, Metal Gear Solid series

It is the dawn of the fourth century A.D. Diocletian, Emperor of Rome, has intensified the persecution of Christians: burning sacred texts, leveling church buildings and brutally executing Christian leaders. In this time of terror and darkness, a young Christian—let’s call him Socrates—volunteers to be a courier, delivering urgent messages and carrying out secret missions for underground churches.

Underground would borrow much from Assassin’s Creed with its emphasis on historical details, roaming a vast environment and sneaking around without getting caught by the bad guys.

Unlike Assassin’s Creed, the focus of the game wouldn’t be assassination. Socrates would parkour his way around Rome and the surrounding country: clambering over rooftops, creeping through sewers, clinging to the undersides of chariots and generally getting from Point A to Point B without getting caught. (Socrates would also avoid detection by hiding in clay jars, Solid Snake-style.) Since the early church frowned upon murder, killing an enemy would be an instant Game Over. Socrates would have to find creative, nonlethal methods for incapacitating his foes.

Add a story rife with intrigue, betrayal and excitement, and Underground could work.

Pilgrim’s Progress

Genres: RPG, action-adventure

Influences: Legend of Zelda series, Final Fantasy XII, God of War series

The plot of John Bunyan’s classic allegory is perfect for a video game: an unlikely hero sets out on a quest, receives a sword, fights monsters, traverses dangerous environments and finally reaches a happy ending.

Pilgrim’s Progress would give players the choice of playing as either Christian or Christiana. Setting out from the City of Destruction, the player would follow a mostly linear path through exotic locales like the Slough of Despond and the Valley of the Shadow of Death, defeating enemies, solving puzzles and collecting treasures along the way. The ultimate goal? The Celestial City, a place of safety and rest.

The game would include RPG elements like experience points and leveling up, and equipment could be upgraded. Special weapons and tools would be used for combat and puzzle-solving. (Who wouldn’t want to use the Staff of Moses to cross a heretofore impassible river, or the Light of the Word to illuminate a dark cavern?) Progress would be recorded at Save Points. These would also provide a feature called Pilgrim’s Journal, which would allow the player to revisit areas explored previously. (This feature would keep the player from physically backtracking, which is antithetical to the plot of Pilgrim’s Progress.)

The story would have to be tweaked a bit, of course. Although there are one or two “boss battles” in the original allegory, I suggest adding more. For example, there really ought to be a final boss battle right before the player crosses the River of Death to reach the Celestial City. Perhaps Christian (or Christiana) could confront his (or her) greatest fear or worst temptation or something.

Gun for Hire

Genres: third-person shooter, adventure

Influences: Resident Evil 4, Ace Attorney series

Daniel Grey is a private investigator whose tiny office is a mess. A worn duster is draped over the back of his chair. Across his desk are scattered a revolver, a fedora, a Bible and a cup of coffee. When a businessman comes begging him to recover his kidnapped daughter, Grey has only one condition: “Nobody dies.”

As a third-person shooter, Gun for Hire would have plenty of shooting. Grey would venture into some pretty shady places, and bullets would fly. As with Underground, however, killing an enemy would mean an instant Game Over. The game would challenge the player to find creative uses for firearms. When shot, certain pipes would vent clouds of steam to blind foes. A well-aimed bullet would bring a shelf crashing down on an unsuspecting criminal, and shattering a dog’s chain would set it free to chase away potential threats. Of course, a pragmatic player could simply shoot to injure enemies, or knock them out with a blackjack and leave them tied up in a closet.

The game would also focus on investigation, allowing players to examine areas for clues. Important things—facts, documents and miscellaneous items—would be filed away as clues. Aligning the right clues would lead to conclusionsClues and conclusions would be used as keys to unlock answers in conversations with suspects, eventually leading to each mystery’s solution. Gun for Hire would balance exploration and shooting with investigation and perhaps a few puzzles.

The cases in Gun for Hire would be part of an overarching story involving a criminal conspiracy. The game would be set in a big city, probably in the early twentieth century. Daniel Grey would be a Wanderer-Hero with a strong faith, a kind heart, a quick wit and a tragic past. (Why does he drink so much coffee? Is he sublimating a craving for drugs or liquor into a harmless addiction, or simply using the buzz of caffeine to distract himself from some painful memory?) Strong gameplay, clever writing and good acting could make Gun for Hire a great game.

Will some experienced developer please make a good Christian video game? Someone? Anyone?

138. Advent Conspiracy Again

Colored lights. Holiday music. Television specials. Peppermint-flavored everything. Coca-Cola commercials.

The Christmas season is here, and along with it comes another opportunity to do something awesome.

I wrote last year about the Advent Conspiracy, an initiative inspired by three simple facts.

1. Americans spend $450 billion on Christmas every year.

2. Lack of clean water kills more people every day than almost anything else on Earth.

3. The estimated cost to make clean water available to everyone on Earth is about $20 billion—roughly 4.5% of how much Americans spend on Christmas every single year.

A few years ago, someone asked the question: What if we spent a little less on Christmas stuff and gave the extra money to projects that provide clean water?

Those shoes and DVDs and extra holiday decorations and all the other stuff that spends most of its existence gathering dust in a closet or on a shelf—these things can become life, health and hope for people in poor countries.

I usually dislike churchy videos, but this one is amazing. Watch it. Go on, I’ll wait for you.

There’s nothing wrong with giving and receiving Christmas presents. (I’ve already purchased one or two gifts for family members.) The challenge of the Advent Conspiracy isn’t to stop spending money for Christmas, but to spend less on stuff and more on people in need.

We don’t have to give up our Christmas traditions. Quite the opposite! I think it’s time we add new traditions to our celebration of Christmas: spending less, donating more, giving water, saving lives.

The Advent Conspiracy is dedicated to providing clean water, but its principles can be applied to other good causes. The hungry, the homeless and the brokenhearted need our money as much as the thirsty. Where we give doesn’t matter as much as whether we give.

This Christmas, we can rescue people from poverty, thirst and sickness. This Christmas, we can change the world—or we can buy more stuff for ourselves. It’s our choice.

More information about the Advent Conspiracy can be found here.

Have a truly glorious Christmas season!

113. Let’s Make the Internet Awesome

Today is the day, ladies and gentlemen.

Please consider taking two minutes to brighten someone’s life today. And spread the word! Together, let’s make this the best Be Nice to Someone on the Internet Day the world has ever seen!

(Yes, today will have been the only Be Nice to Someone on the Internet Day the world has ever seen. That’s not the point. Stop being logical and go be nice to someone on the Internet!)

112. Be Nice to Someone on the Internet Day

People on the Internet can be awfully cruel.

Simple disagreements about religion, politics, television shows, video games or sparkly vampires become vicious arguments full of insults, slander and accusations that make no sense. Look at the comments on YouTube, news websites, popular blogs or online forums. All too often, they ain’t pretty.

Why is this? One possible reason is that cruelty is easy. Explaining, supporting and defending one’s views can be difficult. It’s hard to be patient and respectful.

It may be that certain people are fundamentally biased, and blindly assume anyone with conflicting views must be wrong—and is therefore not worth respecting.

Others may be insecure in their beliefs. They’re afraid they’ll be proved wrong in an argument, and so they use insults to deflect serious debates.

Of course, another possibility is simply that some people are angry jerks. With the anonymity of the Internet, being an angry jerk has never been easier.

Things seem grim, but my typewriter monkeys and I have come up with an idea.

We propose the establishment of a new holiday. Let us celebrate Monday, August 20, as the first ever Be Nice to Someone on the Internet Day.

On Monday, go to someone’s Facebook profile, blog page, YouTube channel, deviantART page, Twitter profile or Tumblr account and leave an encouraging comment, sincere compliment or gentle word of constructive criticism.

If these suggestions don’t appeal to you, be creative! Find some other way to be nice to someone on the Internet, and uphold the noble cause of balancing the nastiness of online cruelties with the awesomeness of online kindnesses!

(If you plan to take part in Be Nice to Someone on the Internet Day, please be nice to someone who isn’t me or one of my typewriter monkeys. We’re not trying to fish for compliments.)

On Monday I’ll publish a brief reminder for those who want to participate. In the meantime, if you’d like to get a head start, feel free to go ahead and write something awesome on someone’s online page, post or profile.

Spread the word! Monday is going to be the best Be Nice to Someone on the Internet Day the world has ever seen!

54. Random Notes of Appreciation

Long, long ago, when I was just a freshman in high school, I was surprised to find a note tucked behind the latch on my school locker. It was written neatly on an index card folded in half vertically.

I didn’t know what it was, but I had a suspicion—a delirious, delightful suspicion. At age fourteen, having never experienced the charms of epistolary romance, I believed I had received a love letter.

The note stayed in my pocket all morning. I resolved not to read it until my lunch break, when I could examine it without being interrupted. My excitement grew hour by hour until it was almost too much to bear. When at last the bell rang for lunch, I ran home, bolted my food and dashed upstairs to my bedroom to read the note.

It wasn’t a love letter, but it turned out to be something even better.

A student in my Spanish class—I’ll call her Socrates—had written the message on the index card. It was a note of encouragement, an expression of appreciation ending with God bless you or some other kindly wish.

I kept that note for years.

I haven’t seen Socrates since she graduated from high school six or seven years ago, but I’m still grateful for her note. It was an encouragement at a time when I felt uncertain and out of place.

Why have I dredged up this story from the distant past?

It occurred to me that there are a lot of people whom I admire and appreciate. If I were somehow killed—run over by a car or shot in a robbery or murdered by Colonel Mustard in the library with the lead pipe—some of those people might never know how much they were admired and appreciated.

Inspired by the memory of Socrates’ note, I set about writing RNA.

RNA stands for Random Notes of Appreciation, by the way. Please don’t confuse it with ribonucleic acid.

(While we’re on the subject, please don’t mix up TMTF and TMNT.)

Writing RNA gave me a deeper thankfulness for some of the people in my life. If I’m someday slain by a car or a robber or the Mustard of my doom, some of those people will know that I admired and appreciated them. Most importantly, there is always the chance that some of those people were encouraged by the notes they received, just as I was encouraged by the note from Socrates long ago.

(I award +75 bonus points to anyone who caught the Fawful reference in the last paragraph.)

This is just a guess, but you can probably think of people whom you admire and appreciate—people who may not know how much you admire and appreciate them—people who may treasure a note from you for years.

I encourage you to try writing a few RNA as we begin the new year. It’s quick, easy and simple, and it’s amazing how much it can encourage, comfort and uplift.

42. The Advent Conspiracy

The Christmas season is upon us. The northern hemisphere freezes in the icy grip of winter; the southern hemisphere basks in summer sunlight. Both hemispheres are lavishly decorated with colored lights, Christmas trees and Coca-Cola advertisements. It’s a time for cookies and carols. It’s also a time for commercialism—a time for us cynics to sneer and say “Bah, humbug!”

I have mixed feelings about Christmas. I enjoy the traditions, the nostalgia, the delicious food, the beautiful lights, the exciting gifts and some of the music. I despise the unapologetic, matter-of-fact way companies use the holiday to make money. I’m also pained by the growing superficiality of Christmas. The birth of Christ has become an afterthought.

Nietzsche informed us that God is dead. I disagree, but suspect Christmas might be dying—slowly passing away in a blaze of colored lights and cacophony of seasonal music.

Many people are appalled at what the holiday of Christmas is becoming. Fortunately, some of them have decided to do something about it.

I’m always slightly wary of humanitarian organizations—it’s hard not to be a little suspicious of people who ask politely for your money and offer nothing tangible in return. The truth, however, is that most humanitarian organizations are doing amazing things to help people all over the world.

One of my favorite humanitarian organizations is Living Water International, which for several years has been guilty of a conspiracy, a conspiracy founded upon three simple facts.

1. Americans spend $450 billion on Christmas every year. Four hundred fifty billion dollars. Every year. That’s a lot of money.

2. Lack of clean water kills more people every day than almost anything else.

3. The estimated cost to make clean water available to everyone on Earth is about $20 billion. Yes, that is about 4.5% of how much money Americans spend on Christmas every year.

These are the facts. What do we do with them?

Enter the Advent Conspiracy.

The Advent Conspiracy is an initiative meant to raise as much money as possible to supply clean water to everyone on Earth, regardless of their geographical location, culture, race, ethnicity, religion or sexual orientation. How is that money raised? Well, people are encouraged to spend less money on Christmas—for example, making gifts or decorations instead of buying them—and giving what would have been spent on the holiday to the Advent Conspiracy.

This is something big. It’s something heroic and awesome and way better than buying stuff that will spend 99.97% of its existence gathering dust on a shelf or in a closet. It takes a little self-sacrifice, true, but it changes the world. The coffee mug or DVD or fancy shoes you choose not to buy becomes safe, pure water for one or three or ten people for the rest of their lives.

I don’t usually like churchy videos, but this one about the Advent Conspiracy is pretty cool.

More information about the Advent Conspiracy can be found here.

Have a wonderful, warm, meaningful, exciting Christmas season!

A note for those who are wondering about the fate of my typewriter monkeys: The airport administrators assure me that my monkeys are on their way to Montevideo and should arrive within a few days. I think they’re currently somewhere over the Indian Ocean at this moment. They had better get back soon. Typing out these posts myself is hard work.