Tadpole Treble is the epic tale of a tadpole lost, alone, and far from home. This tiny amphibian must find her way back, dodging such dangers as piranhas, snapping turtles, and… musical notes.
This quirky game is the work of Matthew Taranto, a man whose wise words I literally have framed and displayed on my desk. He created the Nintendo-themed webcomic Brawl in the Family, which ran for about six years. (I mourned its end on this very blog.) Upon concluding the webcomic, Taranto began working full-time on Tadpole Treble.
Each stage of the game is basically a long musical staff, along which players must dodge the notes of the stage’s musical score. It’s a neat intersection of music and gameplay: two elements of game design that are too often disconnected.
The game will be released for Steam (a digital marketplace for video games) in just a couple of days. I’m holding out for the Wii U release later this spring. It was apparently a childhood dream of Taranto’s to make a game for a Nintendo system, and I’m glad he’s finally done it.
In other news, one of the game’s songs, “Thunder Creek,” has been stuck in my head for two weeks.
I don’t usually support indie projects, but when Tadpole Treble showed up on Kickstarter a year or two ago, I tossed a few dollars its way as a small thank-you to Matthew Taranto. Brawl in the Family helped me through one or two really dark days, and he seems like an incredibly nice dude.
If I were a rich man (yubby dibby dibby dibby dibby dibby dibby dum), I would consider donating toward more projects on Kickstarter, and also supporting creative people on Patreon. However, I’m definitely not a rich man, so I’ll have to settle for cheering them on.
Go, little tadpole!